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Apr 29 2005, 08:53 AM
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#21
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MSFN Junkie Group: Moderator Posts: 3136 Joined: 18-August 04 From: Terra Incognita Member No.: 28113 OS: Vista Ultimate x64
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Apr 29 2005, 12:23 PM
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#22
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Member ![]() ![]() Group: Members Posts: 292 Joined: 5-August 04 Member No.: 26290 |
QUOTE (DigeratiPrime @ Apr 29 2005, 08:53 AM) Looks like it's been cobbled together in Photoshop from some of the leaked pics and the top of the current XBox. Decent enough job, but not really convincing. Jason |
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Apr 29 2005, 06:55 PM
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#23
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C'mon you apes! You wanna live forever!? Group: Patrons Posts: 3999 Joined: 17-May 04 From: Puertollano, Spain Member No.: 20147
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not really convencing? a fake?
maybe not final but that's the real e3 prototype: http://news.teamxbox.com/xbox/8112/Xbox-360-Exposed/ |
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May 8 2005, 03:39 AM
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#24
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MSFN Junkie Group: Moderator Posts: 3136 Joined: 18-August 04 From: Terra Incognita Member No.: 28113 OS: Vista Ultimate x64
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http://www.engadget.com/
QUOTE Xbox 360
* Another Xbox controller pic? * Gates confirms Xbox 360 for 2005 * Live Xbox 360 shot! * Xbox 360 Windows Media Center Remote Control * Close up shot of the Xbox 360’s controller |
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May 12 2005, 11:52 AM
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#25
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MSFN's Local Mental Case ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1545 Joined: 8-June 03 From: Widnes , Cheshire Member No.: 4226
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QUOTE Now a set of the full console specs is doing the rounds and insiders seem to think that it's the real thing. Without further delay then, here is the full list of leaked XBox 360 specs: Processor (IBM Power PC based design): - 3 symmetrical cores at 3.2 GHz each - 2 hardware threads per core - 1 VMX-128 vector unit per core - 1 MB L2 cache CPU Game Math Performance: - 9 billion dots per second Custom ATI Graphics Processor: - 500 MNz - 10 MB embedded DRAM - 48-way parallel floating-point shader pipelines - unified shader architecture Memory: -512 MB GDDR3 RAM - 700 MNz DDR Memory Bandwidth:L - 22.4 GB/s memory interface bus bandwidth - 256 GB/s memory bandwidth to EDRAM - 21.6 GB/s frontside bus Audio: - Mulitchannel surround sond output - Supports 48khz 16-bit audio - 320 independent decompression channels - 32 bit processing - 256+ audio channels Overall Hardware: 360 HW: - Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD - All games supported at 16:9, 720p and 1080i, anti-aliasing - Customizable face plates to change appearance - 3 USB 2.0 ports - Support for 4 wireless controllers - Detachable 20GB drive - Wi-Fi ready Possibly the most appealing aspect of the new XBox for gamers will be the availability of a rather robust free version of XBox Live (Silver) while a premium one (Gold) will offer a variety of extra options. Features for Gold service * Also for Silver # Also for Offline - Seamless transition to Xbox Live account from Xbox to Xbox 360 - Access to MMOs (additional fees may apply) * - Free Xbox Live weekends * - Multiplayer online gameplay - Avatar for gamer profile * # - Motto for gamer profile * # - Personalized look for Xbox System Guide * # - Offline achievments * # - Online achievements * - Access to other players' Gamer cards via Live * - Cumulative gamer score * # - Location/language profile * # - Reputation * - Enhanced matchmaking using above - Skill level matchmaking - Gameplay style profile (casual, competitive, etc.) - Recent players list * - Free and premium download game content * - Free and premium downloadable movies, music, tv * - Downloadable demos/trailers * - Microtransactions * - Custom playlist in every game * # - Play music from portable devices * # - View images from digital camera * # - Strem media from Windows XP * # - Interactive screen savers * # - Track info for CDs * # - Communication with voice, video or text * wow |
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May 12 2005, 01:42 PM
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#26
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Panjabi By Nature ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 815 Joined: 27-August 04 From: Panjab, UK Member No.: 29095
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Goood Specs!
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May 12 2005, 02:51 PM
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#27
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C'mon you apes! You wanna live forever!? Group: Patrons Posts: 3999 Joined: 17-May 04 From: Puertollano, Spain Member No.: 20147
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i doubt it will beat ps3... or at least the cell processor lol
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May 12 2005, 03:43 PM
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#28
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The Hardware Guy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6046 Joined: 23-December 04 From: Rochester, New York Member No.: 39158 OS: Vista Ultimate x64
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ide think that they would use amd since its gaming...
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May 14 2005, 05:10 PM
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#29
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 397 Joined: 4-April 04 From: Here Member No.: 17180
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QUOTE (SiMoNsAyS @ Apr 30 2005, 09:55 AM) not really convencing? a fake? maybe not final but that's the real e3 prototype: http://news.teamxbox.com/xbox/8112/Xbox-360-Exposed/ The pic in the post a while up is accurate in terms of the face, but the top of the system is not accurate. http://www.xbox360.com has a 360 view of the system and controller. |
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May 16 2005, 09:20 AM
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#30
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Member ![]() ![]() Group: Members Posts: 292 Joined: 5-August 04 Member No.: 26290 |
QUOTE (SiMoNsAyS @ May 12 2005, 02:51 PM) Hard to say at this point. I've got a buddy who codes for one of the game companies in Irvine, and what he's told me about their PS3 alpha dev kit is that it's "disgustingly complex" to code for, "worse than PS2". He describes PS2 coding as "a miserable experience where nothing works as easy and clean as it should and takes 3-4 times the work that either XBox or Gamecube do". I'm suspecting that "Cell" will be very much like the "Emotion Engine", which is to say lots of hype and bluster with not nearly the promised power delivery. Jason |
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May 16 2005, 10:00 AM
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#31
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C'mon you apes! You wanna live forever!? Group: Patrons Posts: 3999 Joined: 17-May 04 From: Puertollano, Spain Member No.: 20147
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@Tokugawapants, that's true, the top of the system is not the same as the final version but again that's the e3 prototype
@JasonGW, i can't speak in terms of coding but i must say that i love a bunch of titles that came for ps2 and didn't for xbox. i'm not pro-ps2 or against-xbox but thinking on the possibilities of the cell processor i must be on ps3 side |
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May 16 2005, 11:28 AM
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#32
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Member ![]() ![]() Group: Members Posts: 292 Joined: 5-August 04 Member No.: 26290 |
QUOTE (SiMoNsAyS @ May 16 2005, 10:00 AM) @Tokugawapants, that's true, the top of the system is not the same as the final version but again that's the e3 prototype @JasonGW, i can't speak in terms of coding but i must say that i love a bunch of titles that came for ps2 and didn't for xbox. i'm not pro-ps2 or against-xbox but thinking on the possibilities of the cell processor i must be on ps3 side Oh I agree, there were a good number of AAA titles on PS2 (all 3rd party, of course, LOL), including the Metal Gear series, Final Fantasy X (Didn't try X-2) and a number of other RPG's. Pretty much anything that had a PS2 version and an XBox version though, the XBox version was better, hands down. I can't think of any exceptions to this rule. As for the Cell, I'm not trusting Sony this time around. Last time they swore the same crap about their so-called "Emotion engine" was "three times more powerful than a Pentium III processor", which of course turned out to be totally bogus as we all saw when XBox hit the scene *with* a Pentium III processor, and smacked the PS2's graphics around like the little b***h they are. I'm reluctant to buy into *any* of the hype right now, *especially* from Sony. They've got a track record of lying about their hardware (observe how they lied about the PS2 being so far beyond Dreamcast, and in fact it was *precisely* in the same league of capability). We'll just have to wait and see. Jason |
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| Lo-Fi Version | Time is now: 19th November 2008 - 05:19 PM |