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Jul 7 2008, 11:18 AM
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#41
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Coffee Aficionado ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2994 Joined: 14-July 04 From: Coffeeland Member No.: 24596 OS: Vista Ultimate x64
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[*] The removal of the 16bit subsystem That's more of a side effect than anything. And it's not like the presence of NTVDM on your box lowered performance or anything. [*] Software developement It doesn't really work any better than the x86 version for that (unless you wanna try running x64 compiles). I'm perfectly happy with Vista x86 for that (and VS2008 is perhaps the app I spend the most time in) [*] Photography (64bit version of PS is in the works) That's a reason in itself to have waited some more. There isn't a x64 version yet (it's due for next year), and meanwhile running PS under WOW64, adding extra overhead, doesn't make much sense either. And once it's out, it just might need new x64 versions of your plugins and such too. Adobe themselves last time said there was no point going with a x64 version, because it wouldn't have helped at all (it's memory bound, and x64 doesn't make memory access any faster). You're only going to get some benefits, when you work on a few GB worth of images at once (100+ megapixel HDR pano shots? I do think that MSFT should abandon 32bit at some point and focus solely on 64bit developement. H/W is advancing rapidly and yet the software (thanks to 20 year old compatability layers and lazy developers) continues to hold it back. Yes, I totally agree there. They seriously have to. Windows 7 shouldn't even come in a x86 version. It's not like anyone's going to run it on an old P4 or an Athlon XP, and by then 8GB of RAM will be quite cheap and getting close to mainstream. |
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Jul 7 2008, 07:46 PM
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#42
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Member ![]() ![]() Group: Members Posts: 140 Joined: 7-February 07 Member No.: 125600 OS: Vista Ultimate x64
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It's not the idle resource usage that's high. It's the actual CPU cycles used to do the calculations, like someone else said "it marshals memory access back and forth to adjust pointer sizes", and that makes the CPU usage considerably higher (several other office tasks have the problem, like animations in powerpoint). And nevermind a 64 bit copy of Office will likely never have VBA (like Office 2008 for the Mac), likely won't work with old 32 bit ActiveX controls, etc. And again, it's just one example. *All* apps have extra overhead running under WOW64. Your apps don't get any performance advantages until they are native x64 versions. I have been scouring Google and have not seen one single reference to Excel taking more CPU cycles to do calculations under a 64-bit OS. Can you provide me with some links? Then trying playing H.264 in a mkv container for example. Right, no CoreAVC, no Haali splitter. It's very problematic IMO. And videos ARE very math intensive -- perhaps the most math-intensive most people do on their PCs actually (besides games). Codecs are just that -- a LOT of complicated math, and it's VERY demanding on the CPU (just try encoding HD videos with x264). Running codecs and media players (for HD videos at least) under WOW64 sounds like a nightmare. You want an H.264 video in an MKV container? You got it. Screenshot attached. Vista x64, WMP11 64-bit. "[Minori-Osu!] Zero no Tsukaima - Princess no Rondo - 01 (h264 848x480) [9EA0CE55].mkv" I have also been scouring Google for any references to unsatisfactory playback of HD content in Vista x64, but have been unable to find anything. This post has been edited by S.SubZero: Jul 7 2008, 07:53 PM
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Jul 7 2008, 08:11 PM
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#43
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Coffee Aficionado ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2994 Joined: 14-July 04 From: Coffeeland Member No.: 24596 OS: Vista Ultimate x64
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I have been scouring Google and have not seen one single reference to Excel taking more CPU cycles to do calculations under a 64-bit OS. Can you provide me with some links? Quickest ref to find, by Stéphane Rodriguez, is on the "OOXML is defective by design" blog here. He's a specialist in the subject matter, and he's documented the excel 2007 format extensively as you can see here. Again, it's just one example, to show WOW64 does add extra overhead. You want an H.264 video in an MKV container? You got it. Screenshot attached. Vista x64, WMP11 64-bit. Well, perhaps you're using different codecs instead of CoreAVC and the Haali splitter (or running those under WOW64) but again that's not exactly optimal (higher resource usage for sure). |
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Jul 7 2008, 11:18 PM
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#44
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 387 Joined: 16-July 04 Member No.: 24732 |
[*] The removal of the 16bit subsystem That's more of a side effect than anything. And it's not like the presence of NTVDM on your box lowered performance or anything. It may be a side effect of the 64bit architecture, but the removal of the 16bit subsystem is a good thing. It's that much less legacy code that needs to be supported and less code problems to deal with on MSFTs part. The more legacy code that is removed from Windows the better. Instead of maintaining legacy code for old apps, they [MSFT] can put more effort into other aspects of Windows. [*] Software developement It doesn't really work any better than the x86 version for that (unless you wanna try running x64 compiles). I'm perfectly happy with Vista x86 for that (and VS2008 is perhaps the app I spend the most time in) It does when you need to build 64bit binaries and need access to larger sets of RAM. [*] Photography (64bit version of PS is in the works) That's a reason in itself to have waited some more. There isn't a x64 version yet (it's due for next year), and meanwhile running PS under WOW64, adding extra overhead, doesn't make much sense either. And once it's out, it just might need new x64 versions of your plugins and such too. Adobe themselves last time said there was no point going with a x64 version, because it wouldn't have helped at all (it's memory bound, and x64 doesn't make memory access any faster). You're only going to get some benefits, when you work on a few GB worth of images at once (100+ megapixel HDR pano shots? I didn't need to wait longer. I needed/wanted 64bit now, not later. When 64bit versions of my favorite programs comes along, I will already have the capability to take advantage of them. I like to future proof my PC parts purchases for at least a little while. I do think that MSFT should abandon 32bit at some point and focus solely on 64bit developement. H/W is advancing rapidly and yet the software (thanks to 20 year old compatability layers and lazy developers) continues to hold it back. Yes, I totally agree there. They seriously have to. Windows 7 shouldn't even come in a x86 version. It's not like anyone's going to run it on an old P4 or an Athlon XP, and by then 8GB of RAM will be quite cheap and getting close to mainstream. By that time (hopefully), with Nehalem, memory configurations of at least 12GB will be (somewhat) common. I have 8GB in my box now and sometimes it does get constrained a bit. DDR3 prices will be dropping sometime mid next year. Then trying playing H.264 in a mkv container for example. Right, no CoreAVC, no Haali splitter. It's very problematic IMO. And videos ARE very math intensive -- perhaps the most math-intensive most people do on their PCs actually (besides games). Codecs are just that -- a LOT of complicated math, and it's VERY demanding on the CPU (just try encoding HD videos with x264). Running codecs and media players (for HD videos at least) under WOW64 sounds like a nightmare. I use CorAVC and Haali, Xvid, QT and others almost on a daily basis under 64bit XP. Absolutely no problems whatsoever. Video playback in XP64 is a lot smoother than in 32bit XP. This post has been edited by MrCobra: Jul 7 2008, 11:40 PM |
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Jul 8 2008, 06:54 PM
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#45
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Member ![]() ![]() Group: Members Posts: 140 Joined: 7-February 07 Member No.: 125600 OS: Vista Ultimate x64
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Quickest ref to find, by Stéphane Rodriguez, is on the "OOXML is defective by design" blog here. He's a specialist in the subject matter, and he's documented the excel 2007 format extensively as you can see here. Again, it's just one example, to show WOW64 does add extra overhead. In the link you provide, there is neither any reference to 64-bit nor "defective" as a word, so I'm not sure what I'm supposed to be looking at. It's a lot of code from an 18 month old article. Well, perhaps you're using different codecs instead of CoreAVC and the Haali splitter (or running those under WOW64) but again that's not exactly optimal (higher resource usage for sure). The player, when running that video, uses about 46MB of RAM. It uses 64-bit codecs provided from the x64 components pack, a codec pack that's been posted on these very forums since it's creation. WMP11 64-bit can't use 32-bit codecs, WOW64 or otherwise. This post has been edited by S.SubZero: Jul 8 2008, 06:56 PM |
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Jul 22 2008, 09:01 AM
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#46
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Friend of MSFN ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 929 Joined: 23-March 06 From: Quake Live Member No.: 91607 OS: XP Pro x64
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Crahak : 8gb ddr2 IS mainstream, maybe not in your country but everyone i know, has at least 4gb, and generally around 8gb is the norm.
I'm upgrading to 16GB once i can get hold of a decent 4x4gb set, should be out some next month hopefully. 8GB ddr3 however, wont be mainstream before early next year most likely. |
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Jul 22 2008, 01:23 PM
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#47
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Coffee Aficionado ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2994 Joined: 14-July 04 From: Coffeeland Member No.: 24596 OS: Vista Ultimate x64
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Crahak : 8gb ddr2 IS mainstream, maybe not in your country but everyone i know, has at least 4gb, and generally around 8gb is the norm. Canada. And ~95% of new PCs sold nowadays only come with 2GB, for most of North America, and likely a lot of European countries too. 4GB is just barely starting to be what I'd call "mainstream" (there still isn't much "normal" people with that much RAM in their PCs) The number of desktops I've seen so far with 8GB? Zero (and I see LOTS of PCs...) It's not anywhere near "the norm". 8GB might be mainstream among PC gamers, but that's a tiny minority of "enthusiasts". |
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Jul 24 2008, 08:57 PM
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#48
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 383 Joined: 10-February 07 From: Singapore Member No.: 125966
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hmm... i just downgraded from Vista x64 to XP x86 SP3. what i got was MUCH FASTER SPEEDS but abt 1 day into using it, i got a common problem i seem to always have sooner or later, when i start XP, sometimes it lags (maybe cos i clicked something too fast or what). when i go to task manager, i see that under the Username column, its blank! so it seems like explorer got corrupt or something... looks like its true that XP is faster but less stable. i always liked XP for its speed and Vista for its looks. but i nv thought Vista was actually more stable...
thinking of getting a Mac, but i just saw Apple's site and it seems "Snow Leopard" will be out soon? so i think i will go back to Vista for now? http://www.apple.com/macosx/snowleopard/ |
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Aug 6 2008, 01:07 PM
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#49
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Newbie Group: Members Posts: 12 Joined: 4-March 05 Member No.: 46233
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Aug 10 2008, 08:26 PM
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#50
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 383 Joined: 10-February 07 From: Singapore Member No.: 125966
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when i go to task manager, i see that under the Username column, its blank! so it seems like explorer got corrupt or something... looks like its true that XP is faster but less stable. xp.sp2 doesn't have these problems i think there is... i searched around google i think last time, and learnt that its due to explorer.exe being corrupt i think |
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Aug 12 2008, 05:14 AM
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#51
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Member ![]() ![]() Group: Members Posts: 236 Joined: 9-May 05 Member No.: 55261 OS: none
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Hi to all.
We actually work (video editing) with an Athlon64 3700+ / 2Gb RAM / 2 x 500 Raid0 machine with Windows XP SP3 32bits. We've buyed 5 x Canon HF100 and we have some problems to manage all FXP (1920 x 1080, 17 Mbit/s) streams together (multicamera edit). We work with Sony Vegas that is 64bit compatible since the version 8 so, do you think that the switch to xp64 may help ? Thanks in advice ! |
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