QUOTE
* Brothers in Arms TM has been tested on many but not all of the major cards incorporating support for pixel shaders 1.0:
• ATI® Radeon 8500, 9600XT, 9600Pro, 9700Pro, A9800XT, AX800XT, x300SE, x800
• NVidia™ GeForce 4Ti, 4200, FX 5600, 5700, 5900, 5950, 6800, 6800GT
and listed on web as:• ATI® Radeon 8500, 9600XT, 9600Pro, 9700Pro, A9800XT, AX800XT, x300SE, x800
• NVidia™ GeForce 4Ti, 4200, FX 5600, 5700, 5900, 5950, 6800, 6800GT
QUOTE
*Supported Video Cards at Time of Release:
* ATI Radeon 8500/9000/X series
* NVIDIA® GeForce™ 3/4/FX/6 series (GeForce 4 MX not supported)
Laptop models of these cards not supported.
These chipsets are the only ones that will run this game. Additional chipsets may be supported after release.
* ATI Radeon 8500/9000/X series
* NVIDIA® GeForce™ 3/4/FX/6 series (GeForce 4 MX not supported)
Laptop models of these cards not supported.
These chipsets are the only ones that will run this game. Additional chipsets may be supported after release.
http://www.ubi.com/US/Games/Info.aspx?pId=1066
Is this going to be the new standard for games? If so, I need to upgrade my GeForce 4 MX 440. I know most will just say I should upgrade anyway, but I might hold out and just wait and build a new computer in 6 months or so. But anyway, they used the Unreal engine, so I find it odd that they support just these recent cards. Since the game has been released for XBox, PS2, GameCube and PC, I wonder if they just rushed the work to release it and covered video cards that were easiest and newest. Of course, that is just speculation, however, the GeForce 4 MX series are popular cards, and Dell was putting them in as a low-end upgrade to integrated video just a year ago. Anybody have any thoughts on this?