Sorry guys, have been out of town for a couple weeks. Let me try to catch up on some replies.
QUOTE (Surfer @ Jul 30 2006, 10:42 AM)

I have idea , how UniExtractor will be support more install format's:
Surfer, I cannot download Install Shield 3 unpacker from the link you provided. Can you please verify?
As for the other suggestions, as you mentioned, they only work with TotalCommander. If someone can figure out how to make them work indepently of TotalCommander then I'd love to integrate them into UniExtract, but so far I haven't had any luck doing that myself.
QUOTE (Surfer @ Jul 30 2006, 10:42 AM)

And anybody have ideas about "CreateInstall" unpacking?
I'm not familiar with it, but if you can figure out how to extract files from any of their installers from the command line, please let me know and I'll be happy to add support.
QUOTE (ma$e @ Jul 30 2006, 01:03 PM)

But now I have a problem. Every time I extract an archive (it doesn't matter which type, or how I produced the archive) I get this message:
ma$e, I don't know what's wrong off hand. I'd recommend uninstalling UniExtract completely (to remove all existing UniExtract registry keys), rebooting (to force Windows to forget about any associations), then installing it again. If that still doesn't work, let me know.
QUOTE (MisterH @ Aug 6 2006, 11:26 AM)

I get this error when I try to extract an patch for a game. It's an exe, would it be possible to support C++ self extracting archives in the future, or do they have some sort of inbuilt scipts or something
MisterH, that's pretty generic filetype. It could've been compressed using a variety of different options. The way I handle those now is I have 7zip and InfoZip both try to list the contents of the file; if either can do this, then it can extract the contents as well. If they both fail, then it displays the error message that you're seeing.
Now, it's possible that there may be some other way to extract the files, but I'd need to do some specific testing on that file. If you send me a link to download it, I'll check it out and see if I can find any way to do it.
QUOTE (boomer187um @ Aug 6 2006, 03:48 PM)

get the same as above only for C++ 6.0
Boomer, the same information applies here as well.
QUOTE (boomer187um @ Aug 6 2006, 07:59 PM)

and another...
I think I've tried messing with aspack stuff before and didn't have any luck with it. However, I wouldn't mind trying again to confirm that. Can you send me a link to the file?