QUOTE
i have 2 pet peeves with all the later versions of CS, including CS:S: 1) there's a short period where your movement slows down after jumping. it's not realistic at all and i hate it. 2) bullet trajectories: weapons are far less accurate when jumping for instance. they are the most accurate if crouching and not moving. if you fire more than a 3 or 4 round burst from any automatic weapon, the bullets rise and you have to try and compensate. it tries to add some realism to the game, but it's not realistic at all (i've shot a lot of firearms). i just don't think that random bullet trajectories belongs in a game that is (or used to anyway) based on skill. i'd guess another reason for it is to help even the playing field between the newbs and the seasoned players, which i think it does to an extent. still, i hate it.
hmmm...
I think you may be missing half the point of the game here.
I would agree with the jumping issue, I don't understand that little stutter on landing.
If you had a real weapon and tried to fire it while jumping compared to be crouched on the ground, I am absolutely positive you would be less accurate.
All automatic weapons suffer from 'recoil', forcing the barrel up and to the right.
Your statement that you have fired lots of weapons confuses me, as I have yet to fire any kind of automatic weapon (with the exception of some smaller calibre units), which doesn't suffer from recoil.
These are all added for realism, and control of these characteristics is what seperates the casual gamer from the pro 'CPL' players.
I personally can't stand CS 1.6 though, but this is due to the high volume of cheaters online.
CS Source suffers from its own raft of problems, not least of which are the absolutely appalling 'hit boxes' that the game has.
Personally, F.E.A.R. in a darkened room with the surround sound on, or Unreal Tournament 2004 Instagib are much more fun.
I also have a fair idea of what I am talking about with this one, having spent a lot of time in the military, and now am one of the main organisers for a LAN gaming organisation in the UK.