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DigeratiPrime
QUOTE
Dec 21st, 2006 - Nach
I am pleased to announce another long awaited release of ZSNES. This time around we made many improvements to the software in general, fixed, and added many new features.
We also have made several updates to the emulation fixing bugs that were never addressed before.

People who maintain packages for various distros should use "./configure --enable-release --disable-cpucheck force_arch=i586 " to build this release, see the documentation for more details.

Please read our large but but comparatively modest change log of all the changes we made.

Enjoy the release and happy holidays from the ZSNES Team.



Changes:
v1.50 - December 22, 2006
All Ports:

For this release we spent much time rewriting, porting, improving many internal subsystems. ZSNES is a program with over 200,000 lines of source code and in this release, over 25% of that has been modified. Also around 15% of assembly has been ported to C. The upcoming list while large can't fully describe the amount of work and the amount of improvements made. Make sure to see the readme to find out how to use all the new features.
Subsystem Additions/Updates/Rewrites/Fixes/Improvements


Changelog is several pages in length! woot.gif
http://www.zsnes.com/
ripken204
nice, cant wait to try it out.
Jeremy
I was wondering when the day this would go final would come. Thanks.
mau-yong
Finally, after nearly 2 years of using v1.42...

I'm already playing with v1.5!!!! It's worth the wait, thumbup.gif it is far much better than previous version. Thanks!
kartel
Works on vista, had to ditch snes9x.
dirtwarrior
Yipee
Jeremy
QUOTE (dirtwarrior @ Jan 14 2007, 04:35 AM) *
Yipee

tongue.gif
DigeratiPrime
another update about 1 week ago smile.gif


QUOTE
v1.51 - January 25, 2007
All Ports:
----------
- Rejoice for finally having 224 lines and them being shown properly in all
cases. [pagefault]- IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and
others). [pagefault]
- Fixed bug with certain commandline parameters permanently overwriting
config file settings. [Nach]
- Fixed bug with loading new ZMVs of a different version. [Nach]
- Loading ZMV with ROM mismatch prints a message. [Nach]
- Movie menu now has tabs and only shows proper options when available.
[Deathlike, Nach, grinvader]
- Slight improvement to the Custom Res functionality. [Deathlike, Nach]
- Keep4_3Ratio option now only shows when necessary. [Deathlike]
- PNG files now use extended height in extended height mode. [Nach]
- Pausing, rewinding, and fast fowarding are disabled during movie dumping.
[Nach, SamB]
- You can now force a movie dump length shorter or longer than the actual ZMV
length. [Nach, Deathlike]
- Fixes for MEncoder check; added LAME check. [Nach]
- Custom dumping with multiple passes implemented. [Nach]
- Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]
- Now there's an option to switch to replay mode while recording movies when
loading a state and vice versa. [Nach, Deathlike]
- Fixed a bunch of bugs with certain save selection techniques not working
right. [Deathlike]
- Fixed gui font overwrite problem after fixing a cheat. The dots should be
gone now. [Jonas Quinn]
- You can now select the level of HQ filtering where applicable. [Deathlike]
- Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]
- ZSNES now properly adheres to the command-line when Auto State Save/Load is
used. [Deathlike]
- Quick exit key now adheres to Auto State Save/Load. [Deathlike]
- Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in
the config file. [Deathlike]
- Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]
- Fix crash if you rewind farther than the game start in Kirby Super Star,
Secret of Mana and some other games. [Jonas Quinn]
- Fix crashing if using rewind in a movie before rewind slot is filled. Thanks
BoltR. [Nach]
- Readded the smoke effect. [Jonas Quinn]
- Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]
- Fixed crash in Super Demo World and possibly certain other large games.
[Jonas Quinn]
- Fixed loading many old ZSTs. [Jonas Quinn]
- Fixed some bugs with movies which load from power on with SRAM. [Nach]
- Fixed some issues with DSP-4 movies. [Nach]
- Added ability to have game-specific input. Main input is now stored in
zinput.cfg. [Nach, Deathlike]
- Added option in Config->Options for Screenshot format. [Deathlike]
- Fix crash on creation of ZMV if save path does not exist. Thanks Maximus.
[Nach]
- Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be
gzip'd if you want. [Nach]
- Pick state menu (default - F3) now has wraparound. Praise Pac-Man!
[Deathlike]
- Config file cleanup for more understandability. [Deathlike]
- New Don't Save SRAM option. [Deathlike]
- More GUI cleanup and tweaking, also reorganization. [Deathlike]
- Removed the horrible-sounding Mono Surround Sound code. [Deathlike]
- Source cleanup. [Deathlike, Phil^, Nach, grinvader]
- Parsegen now allows one to define inside a PSR file to have it reject arrays
from older config files. [Nach]
- Our assembly syntax shortener now is case-insensitive with new
case-insensitive string class. [Nach]
- Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]
- Parsegen now has atoui() which should fix reading very large values. [Nach]
- Ported more assembly to C. [Jonas Quinn]
- Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]

Win Port:
----------
- Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
- Added 1600x1200 S Full to Windows port for consistency. Fixed details of
1600x1200 S Win. [Deathlike]
- Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]
mau-yong
Ok, 'have to download it woot.gif .
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