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GrandAdmiralThrawn

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About GrandAdmiralThrawn

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    XP Pro x64
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  1. My build of New Moon (temp. name) a.k.a. Pale Moon for XP

    Even MSVC/MSVC++ 2017 can target XP and XP x64 if you choose to install support for that (platform toolset v141_xp)...
  2. My build of New Moon (temp. name) a.k.a. Pale Moon for XP

    It most likely is compatible with Server 2003, as it works on XP x64 (which shares its kernel version 5.2 and its APIs with Server 2003). That's what the 64-bit build is for anyway: XP x64 and Server 2003 x64, as there are no 64-bit NT 5.1 systems, that's all NT 5.2. Edit: I just tested the 32-bit and 64-bit versions of New Moon on Windows Server 2003 x64 Standard. Works fine, as expected.
  3. My build of New Moon (temp. name) a.k.a. Pale Moon for XP

    @dv_2, I have the exact same issue with OpenGL, but I haven't tried it with official Palemoon on Windows 7 or anything like that yet. As for the name, I believe New Moon to be a pretty nice name for a browser targeting a group officially dead operating systems. Kinda fitting. But that's just my own opinion.
  4. My build of New Moon (temp. name) a.k.a. Pale Moon for XP

    I find it fitting to have a different icon color for the New Moon fork instead of the original blue Pale Moon icon, and I don't dislike black. So that's a matter of individual tastes. Maybe you could also just assign the original icon to the palemoon.exe of the New Moon fork on your local machine(s). I've attached the icon group of the original Pale moon to this post (as an .ico file containing the blue icons in several resolutions). palemoon.ico Keep in mind, you can't assign it to the .exe directly. Create a desktop or task bar link to palemoon.exe, then right-click that and pick "properties". There you can assign a new icon for that link.
  5. My build of New Moon (temp. name) a.k.a. Pale Moon for XP

    You may attempt to force layer acceleration with New Moon. You need to set the property "layers.acceleration.force-enabled" to "true" on the about:config page. For me, I also had to set either "layers.prefer-d3d9" or "layers.prefer-opengl" to "true" for it to work for some reason. Maybe it tries D3D10 or higher and just fails when it's not detected, no automatic fallback? Anyway, OpenGL gave me display glitches, so I went with D3D9. With that, videos also play fine in YouTubes' fullscreen mode, which is otherwise unusable. GPU is a GTX Titan Black in my case, with the last XP x64 driver, 368.81. Not sure how stable it really is though, I've only played with this for a while, then switched it off again, as I don't really need it. Just wanted to see how I can get fullscreen video to render smoothly, because somebody asked me to find a way to do this with New Moon.
  6. My build of New Moon (temp. name) a.k.a. Pale Moon for XP

    Hello! I just registered here to thank you for your port to XP and XP x64, roytam1! I've replaced my FF ESR with it, and it's really quite a bit faster. I've even compiled Pale Moon on my CentOS 6.9 Linux workstation now, as it's otherwise locked to the same FF ESR version as XP for now, by its package management. Just for the added speed. Anyway, I've been running the 64-bit version of New Moon on my XP x64 for the past week or so, and it just works! For the heck of it, I tried to push the limits a slight bit up to ~5.5GB of memory usage by spawning a ton of tabs. No problems with that either, it just keeps working in a stable manner. Thanks a lot!
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