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Big Booger

Benchmarks: Who is the king PC stud in here?

29 posts in this topic

[b:2e77d11f15]Elite[/b:2e77d11f15] there's not much performance gain between AGP 2x and 4x.

By the way what are your scores without [b:2e77d11f15]OVERCLOCKING[/size:2e77d11f15][/b:2e77d11f15]

:):rolleyes::D

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erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd

it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway :).......

LOL@ TRIS we shall see :rolleyes:

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erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd

it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway :).......

LOL@ TRIS we shall see :rolleyes: [/quote:a7b49b8350]

[b:a7b49b8350]Elite[/b:a7b49b8350] i was only winding you up bro:D :D

I know some of the older cards though don't gain much between 2x and 4x.

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Look at this to see a POS computer perform with a Radeon 7000, I hope my scores will improve when my new pc arrives :rolleyes: . Please don't laugh :) have mercy.

Operating System Microsoft Windows XP

DirectX Version 8.1

Mobo Manufacturer

Mobo Model i440BX-W977TF

AGP Rates (Current/Available) 2x / 1x 2x

CPU Intel Pentium II 451 MHz

FSB 100 MHz

Memory 384 MB

Graphics Chipset ATI RADEON VE

Driver Name RADEON 7000 / RADEON VE

Driver Version 6.13.10.6071

Video Memory 64 MB

Program Version 3DMark2001 SE

Resolution 1024x768 32bit

Texture Format Compressed

FSAA Disabled

Z-Buffer Depth 32bit

Frame Buffer Double

Rendering Pipeline D3D Software T&L

3DMark Score 307 3D marks

Game 1 Car Chase - Low Detail 5.5 FPS

Game 1 Car Chase - High Detail 2.3 FPS

Game 2 Dragothic - Low Detail 5.2 FPS

Game 2 Dragothic - High Detail 2.9 FPS

Game 3 Lobby - Low Detail 4.2 FPS

Game 3 Lobby - High Detail 2.7 FPS

Game 4 Nature No hardware support

Fill Rate (Single-Texturing) 18.5 MTexels/s

Fill Rate (Multi-Texturing) 55.2 MTexels/s

High Polygon Count (1 light) 1.0 MTriangels/s

High Polygon Count (8 lights) N/A

Environment Bump Mapping 6.0 FPS

DOT3 Bump Mapping 3.2 FPS

Vertex Shader 2.8 FPS

Pixel Shader No hardware support

Advanced Pixel Shader No hardware support

Point Sprite 0.4 MSprites/s

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