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Big Booger

Benchmarks: Who is the king PC stud in here?

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3dmark 2001 score 6628 game1=104.0 /36.9. game2=102.9/57.0. game3=101.9/45.5.game4=37.6.fillrate=704.6/1364.1. high poly 1light=17.3/16.5. highpoly 8 lights=3.5. envirementmap=116.1. dot3bump=124.2. vertex shader=50.0. pixel shader=86.4. point spite=15.5. amd athlon 1.2/geforce3.ti200

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i got tired of depressing myself with my benchmarks, now i depress myself with my hd space.

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Men [i:e17b5050cf]always[/i:e17b5050cf] brag about size. And always [i:e17b5050cf]lie.[/i:e17b5050cf][/color:e17b5050cf] :nuts

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i impress people with the size of my monitor and the price i got it for. [/quote:64862dc714]Really? See above. BTW: Great tagline.[/color:64862dc714] :)

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Operating System Microsoft Windows XP

DirectX Version 8.0

Mobo Manufacturer Intel Corporation

Mobo Model D850GB

AGP Rates (Current/Available) N/A / N/A

CPU Intel Pentium 4 1595 MHz

FSB 100 MHz

Memory 768 MB

Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti

Driver Name Nvidia GeForce2 Ti

Driver Version 6.13.10.2720

Video Memory 64 MB

Program Version 3DMark2001 Original

Resolution 1024x768 32bit

Texture Format Compressed

FSAA Disabled

Z-Buffer Depth 24bit

Frame Buffer Double

Rendering Pipeline D3D Hardware T&L

3DMark Score 4432 3D marks

Game 1 Car Chase - Low Detail 85.0 FPS

Game 1 Car Chase - High Detail 25.7 FPS

Game 2 Dragothic - Low Detail 78.2 FPS

Game 2 Dragothic - High Detail 36.3 FPS

Game 3 Lobby - Low Detail 79.6 FPS

Game 3 Lobby - High Detail 38.3 FPS

Game 4 Nature No hardware support

Fill Rate (Single-Texturing) 332.5 MTexels/s

Fill Rate (Multi-Texturing) 626.7 MTexels/s

High Polygon Count (1 light) 23.7 MTriangels/s

High Polygon Count (8 lights) 6.0 MTriangels/s

Environment Bump Mapping No hardware support

DOT3 Bump Mapping 63.2 FPS

Vertex Shader 36.4 FPS

Pixel Shader No hardware support

Advanced Pixel Shader N/A

Point Sprite 8.5 MSprites/s

My new and improved score....

I am very impressed with the 200 point increase.

I guess the most important thing would be how does it stack up to the competition:

3DMark Score Chipset

6905 156%

ATI Radeon 8500

6717 152%

NVIDIA GeForce3 Ti 500

6588 149%

NVIDIA GeForce3

6046 136%

NVIDIA GeForce3 Ti 200

[b:5b0c8a8553] 4432 100%

NVIDIA GeForce2 GTS/Pro/Ti [/b:5b0c8a8553] MY SCORE

4414 100%

NVIDIA GeForce2 Ultra

3774 85%

NVIDIA GeForce2 GTS/Pro/Ti

3675 83%

ATI Radeon 7500

2977 67%

ATI RADEON DDR

2444 55%

NVIDIA GeForce2 MX/MX 400

2316 52%

NVIDIA GeForce SDR

1646 37%

ATI RADEON VE

1382 31%

NVIDIA GeForce2 MX 100/200

1320 30%

Matrox G400

1290 29%

Generic VGA

844 19%

NVIDIA TNT2 m64

I'd am very pleased.

Very nice

Big Booger

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DISPLAY

Platform NVIDIA GeForce3 Ti 200

CPU Optimization D3D Pure Hardware T&L

Width 1024

Height 768

Depth 32 bit

Z-Buffering 24 bit

Texture Format Compressed

Buffering Double

Refresh Rate 60 Hz

FSAA Mode None

RESULTS

3DMark Score 6158

Game 1 - Car Chase - Low Detail 95.9 fps

Game 1 - Car Chase - High Detail 34.7 fps

Game 2 - Dragothic - Low Detail 89.0 fps

Game 2 - Dragothic - High Detail 49.2 fps

Game 3 - Lobby - Low Detail 103.2 fps

Game 3 - Lobby - High Detail 49.0 fps

Game 4 - Nature 31.0 fps

Fill Rate (Single-Texturing) 568.4 MTexels/s

Fill Rate (Multi-Texturing) 1165.9 MTexels/s

High Polygon Count (1 Light) 19.4 MTriangles/s

High Polygon Count (8 Lights) 4.5 MTriangles/s

Environment Bump Mapping 95.2 fps

DOT3 Bump Mapping 91.8 fps

Vertex Shader 50.2 fps

Pixel Shader 67.6 fps

Point Sprites 13.0 MSprites/s

CPU INFO

CENTRAL PROCESSING UNITS

Manufacturer Intel

Family Pentium® 4

Internal Clock 1.66GHz

Internal Clock Maximum 1.66GHz

External Clock 100MHz

Socket Designation J4K2

Type Central

Upgrade ZIF Socket

Capabilities MMX, CMov, RDTSC, SSE, SSE2

Version Model 1, Stepping 2

CPUID 0x00000f12

MOTHERBOARD INFO

Manufacturer Intel Corporation

Model D850MD

MEMORY INFO

Total Physical Memory 256MB

Free Physical Memory 112.60MB

Total Pagefile Memory 618.41MB

Free Pagefile Memory 504.89MB

MEMORY ARRAYS

Max Module Capacity 2GB

OPERATING SYSTEM INFO

Operating System Microsoft Windows XP

Version 5.1.2600

Desktop Width 1024

Desktop Height 768

Desktop BPP 32

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http://service.madonion.com/compare?2k1=2984063

basic system specs

amdXP1800

Radeon 8500 Retail

256MB Crucial PC2100 DDR cas 2.5 @ cas2.0 & turbo settings

[b:d35b5dbe04]Operating System[/b:d35b5dbe04]Microsoft Windows 2000

[b:d35b5dbe04]DirectX Version[/b:d35b5dbe04] 8.1

[b:d35b5dbe04]Mobo Manufacturer [/b:d35b5dbe04]

[b:d35b5dbe04]Mobo Model VT8366-8233 [/b:d35b5dbe04]

[b:d35b5dbe04]AGP Rates (Current/Available) [/b:d35b5dbe04]2x / 1x 2x 4x [b:d35b5dbe04]GRR I FORGOT TO CHANGE IT TO 4X AFTER FLASHING BIOS OTHER DAY :)[/b:d35b5dbe04]

[b:d35b5dbe04]CPU[/b:d35b5dbe04] AMD Athlon XP/MP/4 1594 MHz

[b:d35b5dbe04]FSB[/b:d35b5dbe04] 138 MHz

[b:d35b5dbe04]Memory[/b:d35b5dbe04] 256 MB

[b:d35b5dbe04]Graphics Chipset[/b:d35b5dbe04] ATI Radeon 8500

[b:d35b5dbe04]Driver Name [/b:d35b5dbe04]Radeon 8500

[b:d35b5dbe04]Driver Version[/b:d35b5dbe04] 5.13.01.6043

[b:d35b5dbe04]Video Memory[/b:d35b5dbe04] 64 MB

[b:d35b5dbe04]Program Version[/b:d35b5dbe04] 3DMark2001 SE

[b:d35b5dbe04]Resolution[/b:d35b5dbe04] 1024x768 32bit

[b:d35b5dbe04]Texture Format[/b:d35b5dbe04] Compressed

[b:d35b5dbe04]FSAA[/b:d35b5dbe04] Disabled

[b:d35b5dbe04]Z-Buffer Depth[/b:d35b5dbe04] 24bit

[b:d35b5dbe04]Frame Buffer[/b:d35b5dbe04] Double

[b:d35b5dbe04]Rendering Pipeline[/b:d35b5dbe04] D3D Pure Hardware T&L

[b:d35b5dbe04]3DMark Score[/b:d35b5dbe04] 8918 3D marks

[b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - Low Detail 136.1 FPS

[b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - High Detail 52.1 FPS

[b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - Low Detail 141.0 FPS

[b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - High Detail 78.8 FPS

[b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - Low Detail 132.9 FPS

[b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - High Detail 61.5 FPS

[b:d35b5dbe04]Game 4 [/b:d35b5dbe04]Nature 48.4 FPS

[b:d35b5dbe04]Fill Rate (Single-Texturing)[/b:d35b5dbe04] 837.7 MTexels/s

[b:d35b5dbe04]Fill Rate (Multi-Texturing) [/b:d35b5dbe04]2128.2 MTexels/s

[b:d35b5dbe04]High Polygon Count (1 light) [/b:d35b5dbe04]38.0 MTriangels/s

[b:d35b5dbe04]High Polygon Count (8 lights) [/b:d35b5dbe04]10.0 MTriangels/s

[b:d35b5dbe04]Environment Bump Mapping [/b:d35b5dbe04]117.2 FPS

[b:d35b5dbe04]DOT3 Bump Mapping [/b:d35b5dbe04]89.4 FPS

[b:d35b5dbe04]Vertex Shader [/b:d35b5dbe04]90.0 FPS

[b:d35b5dbe04]Pixel Shader[/b:d35b5dbe04] 104.2 FPS

[b:d35b5dbe04]Advanced Pixel Shader[/b:d35b5dbe04] 78.7 FPS

[b:d35b5dbe04]Point Sprite [/b:d35b5dbe04]28.9 MSprites/s

:assshake :assshake :assshake :assshake

I R THE BENCHMARK KING!!!!! YAY!!!

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not for long your not, i cant wait to post mine when i build it :)

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[b:2e77d11f15]Elite[/b:2e77d11f15] there's not much performance gain between AGP 2x and 4x.

By the way what are your scores without [b:2e77d11f15]OVERCLOCKING[/size:2e77d11f15][/b:2e77d11f15]

:):rolleyes::D

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erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd

it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway :).......

LOL@ TRIS we shall see :rolleyes:

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erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd

it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway :).......

LOL@ TRIS we shall see :rolleyes: [/quote:a7b49b8350]

[b:a7b49b8350]Elite[/b:a7b49b8350] i was only winding you up bro:D :D

I know some of the older cards though don't gain much between 2x and 4x.

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Look at this to see a POS computer perform with a Radeon 7000, I hope my scores will improve when my new pc arrives :rolleyes: . Please don't laugh :) have mercy.

Operating System Microsoft Windows XP

DirectX Version 8.1

Mobo Manufacturer

Mobo Model i440BX-W977TF

AGP Rates (Current/Available) 2x / 1x 2x

CPU Intel Pentium II 451 MHz

FSB 100 MHz

Memory 384 MB

Graphics Chipset ATI RADEON VE

Driver Name RADEON 7000 / RADEON VE

Driver Version 6.13.10.6071

Video Memory 64 MB

Program Version 3DMark2001 SE

Resolution 1024x768 32bit

Texture Format Compressed

FSAA Disabled

Z-Buffer Depth 32bit

Frame Buffer Double

Rendering Pipeline D3D Software T&L

3DMark Score 307 3D marks

Game 1 Car Chase - Low Detail 5.5 FPS

Game 1 Car Chase - High Detail 2.3 FPS

Game 2 Dragothic - Low Detail 5.2 FPS

Game 2 Dragothic - High Detail 2.9 FPS

Game 3 Lobby - Low Detail 4.2 FPS

Game 3 Lobby - High Detail 2.7 FPS

Game 4 Nature No hardware support

Fill Rate (Single-Texturing) 18.5 MTexels/s

Fill Rate (Multi-Texturing) 55.2 MTexels/s

High Polygon Count (1 light) 1.0 MTriangels/s

High Polygon Count (8 lights) N/A

Environment Bump Mapping 6.0 FPS

DOT3 Bump Mapping 3.2 FPS

Vertex Shader 2.8 FPS

Pixel Shader No hardware support

Advanced Pixel Shader No hardware support

Point Sprite 0.4 MSprites/s

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