Operating System Microsoft Windows XP
DirectX Version 8.0
Mobo Manufacturer Intel Corporation
Mobo Model D850GB
AGP Rates (Current/Available) N/A / N/A
CPU Intel Pentium 4 1595 MHz
FSB 100 MHz
Memory 768 MB
Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti
Driver Name Nvidia GeForce2 Ti
Driver Version 6.13.10.2720
Video Memory 64 MB
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L
3DMark Score 4432 3D marks
Game 1 Car Chase - Low Detail 85.0 FPS
Game 1 Car Chase - High Detail 25.7 FPS
Game 2 Dragothic - Low Detail 78.2 FPS
Game 2 Dragothic - High Detail 36.3 FPS
Game 3 Lobby - Low Detail 79.6 FPS
Game 3 Lobby - High Detail 38.3 FPS
Game 4 Nature No hardware support
Fill Rate (Single-Texturing) 332.5 MTexels/s
Fill Rate (Multi-Texturing) 626.7 MTexels/s
High Polygon Count (1 light) 23.7 MTriangels/s
High Polygon Count (8 lights) 6.0 MTriangels/s
Environment Bump Mapping No hardware support
DOT3 Bump Mapping 63.2 FPS
Vertex Shader 36.4 FPS
Pixel Shader No hardware support
Advanced Pixel Shader N/A
Point Sprite 8.5 MSprites/s
My new and improved score....
I am very impressed with the 200 point increase.
I guess the most important thing would be how does it stack up to the competition:
3DMark Score Chipset
6905 156%
ATI Radeon 8500
6717 152%
NVIDIA GeForce3 Ti 500
6588 149%
NVIDIA GeForce3
6046 136%
NVIDIA GeForce3 Ti 200
[b:5b0c8a8553] 4432 100%
NVIDIA GeForce2 GTS/Pro/Ti [/b:5b0c8a8553] MY SCORE
4414 100%
NVIDIA GeForce2 Ultra
3774 85%
NVIDIA GeForce2 GTS/Pro/Ti
3675 83%
ATI Radeon 7500
2977 67%
ATI RADEON DDR
2444 55%
NVIDIA GeForce2 MX/MX 400
2316 52%
NVIDIA GeForce SDR
1646 37%
ATI RADEON VE
1382 31%
NVIDIA GeForce2 MX 100/200
1320 30%
Matrox G400
1290 29%
Generic VGA
844 19%
NVIDIA TNT2 m64
I'd am very pleased.
Very nice
Big Booger
Benchmarks: Who is the king PC stud in here?
#22
Posted 12 March 2002 - 05:55 PM
DISPLAY
Platform NVIDIA GeForce3 Ti 200
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 6158
Game 1 - Car Chase - Low Detail 95.9 fps
Game 1 - Car Chase - High Detail 34.7 fps
Game 2 - Dragothic - Low Detail 89.0 fps
Game 2 - Dragothic - High Detail 49.2 fps
Game 3 - Lobby - Low Detail 103.2 fps
Game 3 - Lobby - High Detail 49.0 fps
Game 4 - Nature 31.0 fps
Fill Rate (Single-Texturing) 568.4 MTexels/s
Fill Rate (Multi-Texturing) 1165.9 MTexels/s
High Polygon Count (1 Light) 19.4 MTriangles/s
High Polygon Count (8 Lights) 4.5 MTriangles/s
Environment Bump Mapping 95.2 fps
DOT3 Bump Mapping 91.8 fps
Vertex Shader 50.2 fps
Pixel Shader 67.6 fps
Point Sprites 13.0 MSprites/s
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer Intel
Family Pentium® 4
Internal Clock 1.66GHz
Internal Clock Maximum 1.66GHz
External Clock 100MHz
Socket Designation J4K2
Type Central
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, SSE, SSE2
Version Model 1, Stepping 2
CPUID 0x00000f12
MOTHERBOARD INFO
Manufacturer Intel Corporation
Model D850MD
MEMORY INFO
Total Physical Memory 256MB
Free Physical Memory 112.60MB
Total Pagefile Memory 618.41MB
Free Pagefile Memory 504.89MB
MEMORY ARRAYS
Max Module Capacity 2GB
OPERATING SYSTEM INFO
Operating System Microsoft Windows XP
Version 5.1.2600
Desktop Width 1024
Desktop Height 768
Desktop BPP 32
Platform NVIDIA GeForce3 Ti 200
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 6158
Game 1 - Car Chase - Low Detail 95.9 fps
Game 1 - Car Chase - High Detail 34.7 fps
Game 2 - Dragothic - Low Detail 89.0 fps
Game 2 - Dragothic - High Detail 49.2 fps
Game 3 - Lobby - Low Detail 103.2 fps
Game 3 - Lobby - High Detail 49.0 fps
Game 4 - Nature 31.0 fps
Fill Rate (Single-Texturing) 568.4 MTexels/s
Fill Rate (Multi-Texturing) 1165.9 MTexels/s
High Polygon Count (1 Light) 19.4 MTriangles/s
High Polygon Count (8 Lights) 4.5 MTriangles/s
Environment Bump Mapping 95.2 fps
DOT3 Bump Mapping 91.8 fps
Vertex Shader 50.2 fps
Pixel Shader 67.6 fps
Point Sprites 13.0 MSprites/s
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer Intel
Family Pentium® 4
Internal Clock 1.66GHz
Internal Clock Maximum 1.66GHz
External Clock 100MHz
Socket Designation J4K2
Type Central
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, SSE, SSE2
Version Model 1, Stepping 2
CPUID 0x00000f12
MOTHERBOARD INFO
Manufacturer Intel Corporation
Model D850MD
MEMORY INFO
Total Physical Memory 256MB
Free Physical Memory 112.60MB
Total Pagefile Memory 618.41MB
Free Pagefile Memory 504.89MB
MEMORY ARRAYS
Max Module Capacity 2GB
OPERATING SYSTEM INFO
Operating System Microsoft Windows XP
Version 5.1.2600
Desktop Width 1024
Desktop Height 768
Desktop BPP 32
#23
Posted 12 March 2002 - 06:05 PM
[b:55106ada98]Boogs,Conan[/b:55106ada98] i notice you are using the old version of 3Dmark.Try the newer version 3Dmark 2001SE.
http://gamershq.madonion.com/download/
http://gamershq.madonion.com/download/
#24
Posted 12 March 2002 - 10:31 PM
http://service.madon...are?2k1=2984063
basic system specs
amdXP1800
Radeon 8500 Retail
256MB Crucial PC2100 DDR cas 2.5 @ cas2.0 & turbo settings
[b:d35b5dbe04]Operating System[/b:d35b5dbe04]Microsoft Windows 2000
[b:d35b5dbe04]DirectX Version[/b:d35b5dbe04] 8.1
[b:d35b5dbe04]Mobo Manufacturer [/b:d35b5dbe04]
[b:d35b5dbe04]Mobo Model VT8366-8233 [/b:d35b5dbe04]
[b:d35b5dbe04]AGP Rates (Current/Available) [/b:d35b5dbe04]2x / 1x 2x 4x [b:d35b5dbe04]GRR I FORGOT TO CHANGE IT TO 4X AFTER FLASHING BIOS OTHER DAY
[/b:d35b5dbe04]
[b:d35b5dbe04]CPU[/b:d35b5dbe04] AMD Athlon XP/MP/4 1594 MHz
[b:d35b5dbe04]FSB[/b:d35b5dbe04] 138 MHz
[b:d35b5dbe04]Memory[/b:d35b5dbe04] 256 MB
[b:d35b5dbe04]Graphics Chipset[/b:d35b5dbe04] ATI Radeon 8500
[b:d35b5dbe04]Driver Name [/b:d35b5dbe04]Radeon 8500
[b:d35b5dbe04]Driver Version[/b:d35b5dbe04] 5.13.01.6043
[b:d35b5dbe04]Video Memory[/b:d35b5dbe04] 64 MB
[b:d35b5dbe04]Program Version[/b:d35b5dbe04] 3DMark2001 SE
[b:d35b5dbe04]Resolution[/b:d35b5dbe04] 1024x768 32bit
[b:d35b5dbe04]Texture Format[/b:d35b5dbe04] Compressed
[b:d35b5dbe04]FSAA[/b:d35b5dbe04] Disabled
[b:d35b5dbe04]Z-Buffer Depth[/b:d35b5dbe04] 24bit
[b:d35b5dbe04]Frame Buffer[/b:d35b5dbe04] Double
[b:d35b5dbe04]Rendering Pipeline[/b:d35b5dbe04] D3D Pure Hardware T&L
[b:d35b5dbe04]3DMark Score[/b:d35b5dbe04] 8918 3D marks
[b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - Low Detail 136.1 FPS
[b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - High Detail 52.1 FPS
[b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - Low Detail 141.0 FPS
[b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - High Detail 78.8 FPS
[b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - Low Detail 132.9 FPS
[b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - High Detail 61.5 FPS
[b:d35b5dbe04]Game 4 [/b:d35b5dbe04]Nature 48.4 FPS
[b:d35b5dbe04]Fill Rate (Single-Texturing)[/b:d35b5dbe04] 837.7 MTexels/s
[b:d35b5dbe04]Fill Rate (Multi-Texturing) [/b:d35b5dbe04]2128.2 MTexels/s
[b:d35b5dbe04]High Polygon Count (1 light) [/b:d35b5dbe04]38.0 MTriangels/s
[b:d35b5dbe04]High Polygon Count (8 lights) [/b:d35b5dbe04]10.0 MTriangels/s
[b:d35b5dbe04]Environment Bump Mapping [/b:d35b5dbe04]117.2 FPS
[b:d35b5dbe04]DOT3 Bump Mapping [/b:d35b5dbe04]89.4 FPS
[b:d35b5dbe04]Vertex Shader [/b:d35b5dbe04]90.0 FPS
[b:d35b5dbe04]Pixel Shader[/b:d35b5dbe04] 104.2 FPS
[b:d35b5dbe04]Advanced Pixel Shader[/b:d35b5dbe04] 78.7 FPS
[b:d35b5dbe04]Point Sprite [/b:d35b5dbe04]28.9 MSprites/s
:assshake :assshake :assshake :assshake
I R THE BENCHMARK KING!!!!! YAY!!!
basic system specs
amdXP1800
Radeon 8500 Retail
256MB Crucial PC2100 DDR cas 2.5 @ cas2.0 & turbo settings
[b:d35b5dbe04]Operating System[/b:d35b5dbe04]Microsoft Windows 2000
[b:d35b5dbe04]DirectX Version[/b:d35b5dbe04] 8.1
[b:d35b5dbe04]Mobo Manufacturer [/b:d35b5dbe04]
[b:d35b5dbe04]Mobo Model VT8366-8233 [/b:d35b5dbe04]
[b:d35b5dbe04]AGP Rates (Current/Available) [/b:d35b5dbe04]2x / 1x 2x 4x [b:d35b5dbe04]GRR I FORGOT TO CHANGE IT TO 4X AFTER FLASHING BIOS OTHER DAY
[b:d35b5dbe04]CPU[/b:d35b5dbe04] AMD Athlon XP/MP/4 1594 MHz
[b:d35b5dbe04]FSB[/b:d35b5dbe04] 138 MHz
[b:d35b5dbe04]Memory[/b:d35b5dbe04] 256 MB
[b:d35b5dbe04]Graphics Chipset[/b:d35b5dbe04] ATI Radeon 8500
[b:d35b5dbe04]Driver Name [/b:d35b5dbe04]Radeon 8500
[b:d35b5dbe04]Driver Version[/b:d35b5dbe04] 5.13.01.6043
[b:d35b5dbe04]Video Memory[/b:d35b5dbe04] 64 MB
[b:d35b5dbe04]Program Version[/b:d35b5dbe04] 3DMark2001 SE
[b:d35b5dbe04]Resolution[/b:d35b5dbe04] 1024x768 32bit
[b:d35b5dbe04]Texture Format[/b:d35b5dbe04] Compressed
[b:d35b5dbe04]FSAA[/b:d35b5dbe04] Disabled
[b:d35b5dbe04]Z-Buffer Depth[/b:d35b5dbe04] 24bit
[b:d35b5dbe04]Frame Buffer[/b:d35b5dbe04] Double
[b:d35b5dbe04]Rendering Pipeline[/b:d35b5dbe04] D3D Pure Hardware T&L
[b:d35b5dbe04]3DMark Score[/b:d35b5dbe04] 8918 3D marks
[b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - Low Detail 136.1 FPS
[b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - High Detail 52.1 FPS
[b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - Low Detail 141.0 FPS
[b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - High Detail 78.8 FPS
[b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - Low Detail 132.9 FPS
[b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - High Detail 61.5 FPS
[b:d35b5dbe04]Game 4 [/b:d35b5dbe04]Nature 48.4 FPS
[b:d35b5dbe04]Fill Rate (Single-Texturing)[/b:d35b5dbe04] 837.7 MTexels/s
[b:d35b5dbe04]Fill Rate (Multi-Texturing) [/b:d35b5dbe04]2128.2 MTexels/s
[b:d35b5dbe04]High Polygon Count (1 light) [/b:d35b5dbe04]38.0 MTriangels/s
[b:d35b5dbe04]High Polygon Count (8 lights) [/b:d35b5dbe04]10.0 MTriangels/s
[b:d35b5dbe04]Environment Bump Mapping [/b:d35b5dbe04]117.2 FPS
[b:d35b5dbe04]DOT3 Bump Mapping [/b:d35b5dbe04]89.4 FPS
[b:d35b5dbe04]Vertex Shader [/b:d35b5dbe04]90.0 FPS
[b:d35b5dbe04]Pixel Shader[/b:d35b5dbe04] 104.2 FPS
[b:d35b5dbe04]Advanced Pixel Shader[/b:d35b5dbe04] 78.7 FPS
[b:d35b5dbe04]Point Sprite [/b:d35b5dbe04]28.9 MSprites/s
:assshake :assshake :assshake :assshake
I R THE BENCHMARK KING!!!!! YAY!!!
#25
Posted 13 March 2002 - 02:18 AM
not for long your not, i cant wait to post mine when i build it
#26
Posted 13 March 2002 - 02:50 AM
[b:2e77d11f15]Elite[/b:2e77d11f15] there's not much performance gain between AGP 2x and 4x.
By the way what are your scores without [b:2e77d11f15][size=18:2e77d11f15]OVERCLOCKING[/size:2e77d11f15][/b:2e77d11f15]
By the way what are your scores without [b:2e77d11f15][size=18:2e77d11f15]OVERCLOCKING[/size:2e77d11f15][/b:2e77d11f15]
#27
Posted 13 March 2002 - 02:35 PM
erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd
it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway
.......
LOL@ TRIS we shall see
it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway
LOL@ TRIS we shall see
#28
Posted 13 March 2002 - 03:17 PM
[quote:a7b49b8350="€L1T€"]
erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd
it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway
.......
LOL@ TRIS we shall see
[/quote:a7b49b8350]
[b:a7b49b8350]Elite[/b:a7b49b8350] i was only winding you up bro:D
I know some of the older cards though don't gain much between 2x and 4x.
erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd
it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway
LOL@ TRIS we shall see
[b:a7b49b8350]Elite[/b:a7b49b8350] i was only winding you up bro:D
I know some of the older cards though don't gain much between 2x and 4x.
#29
Posted 30 May 2002 - 06:26 AM
Look at this to see a POS computer perform with a Radeon 7000, I hope my scores will improve when my new pc arrives
. Please don't laugh
have mercy.
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer
Mobo Model i440BX-W977TF
AGP Rates (Current/Available) 2x / 1x 2x
CPU Intel Pentium II 451 MHz
FSB 100 MHz
Memory 384 MB
Graphics Chipset ATI RADEON VE
Driver Name RADEON 7000 / RADEON VE
Driver Version 6.13.10.6071
Video Memory 64 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 32bit
Frame Buffer Double
Rendering Pipeline D3D Software T&L
3DMark Score 307 3D marks
Game 1 Car Chase - Low Detail 5.5 FPS
Game 1 Car Chase - High Detail 2.3 FPS
Game 2 Dragothic - Low Detail 5.2 FPS
Game 2 Dragothic - High Detail 2.9 FPS
Game 3 Lobby - Low Detail 4.2 FPS
Game 3 Lobby - High Detail 2.7 FPS
Game 4 Nature No hardware support
Fill Rate (Single-Texturing) 18.5 MTexels/s
Fill Rate (Multi-Texturing) 55.2 MTexels/s
High Polygon Count (1 light) 1.0 MTriangels/s
High Polygon Count (8 lights) N/A
Environment Bump Mapping 6.0 FPS
DOT3 Bump Mapping 3.2 FPS
Vertex Shader 2.8 FPS
Pixel Shader No hardware support
Advanced Pixel Shader No hardware support
Point Sprite 0.4 MSprites/s
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer
Mobo Model i440BX-W977TF
AGP Rates (Current/Available) 2x / 1x 2x
CPU Intel Pentium II 451 MHz
FSB 100 MHz
Memory 384 MB
Graphics Chipset ATI RADEON VE
Driver Name RADEON 7000 / RADEON VE
Driver Version 6.13.10.6071
Video Memory 64 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 32bit
Frame Buffer Double
Rendering Pipeline D3D Software T&L
3DMark Score 307 3D marks
Game 1 Car Chase - Low Detail 5.5 FPS
Game 1 Car Chase - High Detail 2.3 FPS
Game 2 Dragothic - Low Detail 5.2 FPS
Game 2 Dragothic - High Detail 2.9 FPS
Game 3 Lobby - Low Detail 4.2 FPS
Game 3 Lobby - High Detail 2.7 FPS
Game 4 Nature No hardware support
Fill Rate (Single-Texturing) 18.5 MTexels/s
Fill Rate (Multi-Texturing) 55.2 MTexels/s
High Polygon Count (1 light) 1.0 MTriangels/s
High Polygon Count (8 lights) N/A
Environment Bump Mapping 6.0 FPS
DOT3 Bump Mapping 3.2 FPS
Vertex Shader 2.8 FPS
Pixel Shader No hardware support
Advanced Pixel Shader No hardware support
Point Sprite 0.4 MSprites/s



Help


Back to top








