Chris122990 Posted June 8, 2008 Share Posted June 8, 2008 This is something I just found out.For those of you planning on using the TCP/IP Priority Tweak in an attempt to decrease lag in online games: DON'TMost modern multiplayer games send too much data for the tweak to be effective, and as in my case, can even hurt more than it would help.For example, I might show up with a 45 ms ping before joining a server in CSS, and it might rise to 55 ms when I'm actually playing, but the way it behaves is morelike having a 300 ms ping, with constant disconnects and the "jump" effect.I think nuhi should add this note to the next nlite release. Link to comment Share on other sites More sharing options...
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