I've seem to have found a slight issue with msimg32.dll in the Kex4 versions. Older nvidia drivers (56.64 and under) seem to have issues with it in 32-bit colour mode. So far the application for it to be noticable is with Trillian Astra when it comes to skin rendering.
It displays normally however when any
of these conditions are met:
- Set to 16-bit mode
- MSIMG32.dll from KEx3.6 is used (but side effect of no transparency in FF3)
- Rivatuner is running with the sysmem.dll monitoring plugin enabled
- *Drivers greater than 56.64 are used (tested with 82.16/82.69).
* = 56.64 and under are needed for proper vertex shading with legacy cards in some applications/games.
Discovered with GeForce4 4000mx 128mb w/v45.23 (Omega 9M 1.4523)
Additionally, this has no relation to the similar issue present with GDI Heap Expander Beta0 but the rendering symptoms are the same which happens regardless of any of the listed conditions.