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Integrating BGInfo Rate Topic: -----

#1 User is offline   mrquincy 

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Posted 17 March 2009 - 03:16 PM

This being my first post; you guys are great! Not to single any one expert out to be better than another but I've already received tremendous help from guides and posts by RogueSpear, Ryan VM, Ricktendo, Nuhi and countless others. I understand the work you all have gone through and I admire your diligence! *wipes off nose*

I'm working on getting BGinfo integrated into my nLited xp installation. I read the sysinternals website for BGinfo @ technet.microsoft.com/en-us/sysinternals/bb897557.aspx however the article mentions right off the bat that viewing a 'pay to play' forum will familiarize the user with application integration.

I know the integration process can't be complex; here's what my guesses are and please correct my ignorance:

BGInfo refences a *.bgi file when the app is run. Another post on MSFN mentions BGinfo should be placed in the startup folder in order to ensure that it is updated consistently at boot. I think that I need to create a BGInfo folder in C:\ containing the exe and the bgi. Obviously I'll need a shortcut in the Startup folder as well.

Being new to slipstreamed XP installs, how might one accomplish this task? I've searched the forums high and low but I'm confident that someone will have a one link answer for me...I'm just having trouble finding that link on my own.

Thanks!


#2 User is offline   submix8c 

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Posted 17 March 2009 - 03:54 PM

Never done it but maybe this way...

Since this is a "stand-alone" program, you may want to make a "package" using both files, a MAKELINK command (search for it for an example and google on it; think it's on sourceforge), and a CMD file to be run (by the self-extracting 7-Zip?) during "installation".

Haven't used BGInfo lately, but you may want to try running it first (non-destructive...). I think it makes the info in BGI file and it's may/may-not be "static" info. Just don't remember. It may just be what is initially set up in it and dynaimacally gets the info to display. The settings you want will be what you finally decide (when you play with it).

Ennyhoo, that's a kind of a gist-of-it I'd suggest. Look around here; the remainder of info is there. ;)

HTH

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