It actually reads in at 248MB, but honestly I bought this card for the chipset, not so much the memory.
AGP Aperture question
#1
Posted 09 October 2009 - 03:52 PM
It actually reads in at 248MB, but honestly I bought this card for the chipset, not so much the memory.
#2
Posted 09 October 2009 - 05:28 PM
So this won't limit the amount of Ram the Gpu can and will use on its card. Typically, the Gpu stores textures locally before playing and gets texels through the Agp in real time.
#3
Posted 09 October 2009 - 07:09 PM
Tripredacus, on Oct 9 2009, 04:52 PM, said:
What reads 248mb?
Agp aperture only means something if you have applications that use up the 512mb on your video card.
I leave the agp aperture setting at the bios default. 64mb or 128mb on every board I've seen after 2001.
#4
Posted 09 October 2009 - 10:29 PM
#5
Posted 10 October 2009 - 08:17 AM
Sysdll, on Oct 9 2009, 09:09 PM, said:
PC Mark 05 does on the DirectX Display Device info. It has:
Description Radeon X1650 Series
Manufacturer ATI Technologies Inc.
Total Local Video Memory 516 MB
Total Local Texture Memory 516 MB
Total AGP Memory 248 MB
Which makes me think of another question. I've been leery of using Anti-aliasing for a long time. I haven't tried it in a while (definately not with this or my last card) but it always seemed to bring a performance hit. Can these cards handle AA without making things slower? My only point of reference is that my Voodoo 5500 can use its full AA ability and there is no performance hit.
#6
Posted 10 October 2009 - 09:25 AM
Sysdll, on Oct 9 2009, 08:09 PM, said:
Tripredacus, on Oct 10 2009, 09:17 AM, said:
Tripredacus, on Oct 10 2009, 09:17 AM, said:
#7
Posted 10 October 2009 - 10:03 AM
- the video card memory range -not dedicated to texture storage- with no adress translation and faster access
- the rest of the memory range -dedicated to texture storage- with adress translation and slower access.
Doesn't seems to be necessary a high setting, unless you're not using an texture instensive application.
This post has been edited by strel: 10 October 2009 - 10:12 AM
#8
Posted 10 October 2009 - 06:15 PM
Tripredacus, on Oct 11 2009, 01:17 AM, said:
Depends on the game you are using it with. In CSS, turning on AA makes it look not much better and doesn't really slow down the performance much. If its an older game you are playing (and your getting a high framerate) and then you turn on AA you probably won't notice a difference in performance as you can't really tell if its running at 150FPS or 100FPS!!!
#9
Posted 12 October 2009 - 12:28 PM
#10
Posted 12 October 2009 - 01:53 PM
#11
Posted 12 October 2009 - 05:26 PM
#12
Posted 20 October 2009 - 06:09 PM
http://en.wikipedia.org/wiki/Accelerated_G...ntages_over_PCI
That is, AGP aperture is taken from the main memory (not from the graphics card memory) to store textures that the graphics card can access directly.
#13
Posted 21 October 2009 - 05:04 AM



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