MW2 Protest
#1
Posted 18 November 2009 - 01:11 PM
#2
Posted 19 November 2009 - 04:40 AM
Not having dedicated servers is a joke! I know BF: BC2 will have dedicated servers, so I heard.
#3
Posted 19 November 2009 - 11:43 PM
#4
Posted 20 November 2009 - 08:32 AM
This post has been edited by rendrag: 20 November 2009 - 08:37 AM
#5
Posted 20 November 2009 - 09:14 AM
Zenskas, on Nov 20 2009, 06:43 AM, said:
That article is full of BS. MW2 is breaking sales records.
Quote
After hauling in the biggest-ever first-day sales total last week, the game continues break records.
Activision Blizzard Inc., which released the game Nov. 10, said the latest game in its "Call of Duty" franchise made $550 million in worldwide sales during its first five days. That would put it over the $500 million record set last year by "Grand Theft Auto IV," from Take-Two Interactive Software Inc.
Activision didn't say how many units it has shipped. But Lazard Capital Markets analyst Colin Sebastian estimates the company sold between 8.5 million and 9 million copies.
The game is also blowing past records set by other media. After "Grand Theft Auto IV" comes $394 million in worldwide box office sales brought in by the movie "Harry Potter and the Half-Blood Prince" over its first five days, according to Activision.
In its first 24 hours on sale, "Call of Duty" made $310 million in North America and the United Kingdom alone, while "Grand Theft Auto" made that same amount worldwide.
It was also far above the record $155 million opening weekend for the Batman movie "The Dark Knight" last year.
The game, which sells for $60, runs on Windows-based computers, Microsoft's Xbox 360 and Sony's PlayStation 3.
Shares in Activision, which is based in Santa Monica, gained 3 cents to $11.72 in afternoon
#6
Posted 22 November 2009 - 04:13 AM
beats, on Nov 21 2009, 02:14 AM, said:
No the article is true. Firstly, we are talking about the PC version here not just MW2 in general.
Secondly I have just found out that because MW2 has sold so many on console (57% on XBOX, 40% on PS3, and just 3% on PC) that 3% of sales for PC is still higher that what COD4 sold in its first week. This means that because it is selling so much on console the seemingly small 3% on PC is actually a large amount.
EDIT: Yeah rendrag your probably right, anyway MW2 on PC is almost a direct console port (except for in game text chat, mouse support, and changing graphical options..."oh wow").
BTW, because MW2 on PC goes through Steam that means Steam gets some cash too so any copy sold on PC would only make as much as a console copy (give or take a bit, but it still makes less that usual).
This post has been edited by Zenskas: 22 November 2009 - 04:18 AM
#7
Posted 23 November 2009 - 02:48 PM
#9
Posted 24 November 2009 - 12:32 PM
Zenskas, on Nov 22 2009, 06:13 AM, said:
BTW, because MW2 on PC goes through Steam that means Steam gets some cash too so any copy sold on PC would only make as much as a console copy (give or take a bit, but it still makes less that usual).
Right now, there are no licensing costs to sell on Steam, so Valve doesn't make a nickel when a game is sold that way. That's why games are generally less expensive for the PC than for the consoles.
#10
Posted 24 November 2009 - 11:56 PM
rendrag, on Nov 25 2009, 05:32 AM, said:
That's weird, I thought I read somewhere Valve gets half the money or some percent. Not sure though.
I don't think Valve would implement steamworks and VAC into a game for free anyway. Or maybe Valve does it for free to get more users to sign up for Steam then to see and buy Valve's own games.
EDIT: Apparently any game with steamworks (in this case MW2) has to pay a share of the revenue.
http://en.wikipedia.org/wiki/Steam_%28cont...y%29#Steamworks
This post has been edited by Zenskas: 25 November 2009 - 12:01 AM
#11
Posted 04 December 2009 - 01:21 PM
http://steamgames.co...works/index.php
#12
Posted 04 December 2009 - 04:57 PM
rendrag, on Dec 5 2009, 06:21 AM, said:
http://steamgames.co...works/index.php
Looks like Valve is probably contradicting themselves there as on this page it says under FAQ #8 that:
Quote
We don't discuss our distribution deals publicly. Once we take a look at your game, we'll get to those details.
So I'm still not sure
#13
Posted 05 December 2009 - 06:02 AM
#14
Posted 05 December 2009 - 04:36 PM
Sl@y3D for my n@me, on Dec 5 2009, 11:02 PM, said:
Yes I reckon your right.
Anyway, while selling digital copies on Steam is less expensive for IW even after a cut to Valve, most people buy it in store so IW have to give a cut to the people that make the DVDs, boxes, shipping costs, "brick and mortar" stores etc, but then have to pay more on top of that when it gets loaded into Steam.
#15
Posted 09 December 2009 - 11:30 PM
rendrag, on Nov 20 2009, 09:32 AM, said:
Not only that, but it's far easier now to write for a console (specifically the 360) and port it to the PC, and then spend on dev for PS/3 (and Wii, I suppose). This saves companies in developer hours meaning less cost for a project, and expect more game developers to do this rather than less going forward. The PC market is not as large (or as lucrative) as the console market for developers, there's less piracy (and more control) over the multiplayer network and aspects on a console, and the hardware is static (meaning less developer time and less money spent to produce a product). I understand PC gamers are still a segment of the market, but it's long since time that they were a driving force in the market, and getting what they want versus the developer and distributor making more money is almost always going to have the latter win out. I don't have the 2008 numbers in front of me, but I still have my saved 2008 articles with 2007 numbers - console game sales worldwide was USD $18.1 billion, and PC game sales were USD $910 million at brick-and-mortar stores and USD $1.9 billion online sales. Even combining the PC game sales numbers, you have USD $18.1 billion in console game sales versus approximately USD $3 billion in PC game sales total. If a developer can write a game for the 360 and PC using basically the same codebase (via the XBox 360 toolkit and XBL integration via Visual Studio), and then have a separate dev team for the PS/3, they're going to save lots of money overall, thus making more profit per sale. It won't be surprising if the trend continues, honestly - there's huge money in gaming, and most of it is on the consoles, not the PC.
#16
Posted 10 December 2009 - 09:31 PM
cluberti, on Dec 10 2009, 04:30 PM, said:
Don't forget that PC gamers supported COD, COD2 and COD4 and helped make IW into what it is today. IW supported PC gamers greatly with COD4 giving PC gamers everything they needed to distinguish the PC version from the console version (dedicated servers, mods, free maps etc). There are still more PC gamers on XFIRE playing COD4 rather than MW2 even though COD4 is 2 years old now. I only hope that in the next version of COD IW has added all the features COD4 had back into the game for PC players.
#17
Posted 10 December 2009 - 10:00 PM
What is the moral of the story? As is always the case, if there's a huge amount of money to be made doing something <way x>, and only a very small vocal minority oppose it and want things done <way y>, a for-profit company is very, very, VERY likely to do things <way x>. If you're holding your breath for IW to go back to the "old way" when the new way is at least as profitable in sales and is easier/cheaper than the old way, you probably should stop or you'll pass out from lack of oxygen.
#18
Posted 07 January 2010 - 03:58 AM
Dual Core 2.1 GHz
with 4 gb memory
and have Mobile Intel 4 Series Express Chipset Family
and have acticeX installed as well.
BUT....
My MW2 Graphic is not smooth..
In The Root menus of game, the graphic's good n mouse pointer moves quite well..
but while playing, it slows down..
NEED HELP !!!!!
#19
Posted 07 January 2010 - 04:05 AM
EDIT:
Welcome to THE forums!
#20
Posted 07 January 2010 - 09:39 PM
Tripredacus, on Nov 24 2009, 12:09 PM, said:
It would be, if there was any truth to it. Even the link he posted showed it wasn't the case (false positive from one particular vendor), and that information was there by the time he posted it....
sarzu, on Jan 7 2010, 04:58 AM, said:
In The Root menus of game, the graphic's good n mouse pointer moves quite well..
but while playing, it slows down..
NEED HELP !!!!!
Like nitropuppy already said, you have slow laptop onboard video, and there's not much you can do about it.
It has Intel GMA 4500MHD onboard video which is quite bad for games (even for onboard video). It gets 697 in 3dmark06, whereas fairly popular video cards (available under $100, nothing extreme) like the nvidia 8800GT and 9800GT score about 12000 (not quite 20 times faster).
If you look at some benchmarks around the web like this, you'll quickly see it's inadequate for the vast majority of recent games (even with the settings on the lowest level) e.g. Call of Duty 4: Modern Warfare, Unreal Tournament III, Left 4 Dead, F.E.A.R. 2... But it'll run some older games like Counter-Strike: Source just fine, but that would be a game from 2004. Then again, it's way underpowered for some other games from that era e.g. Doom 3 (also from 2004)



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