Great Interview Question For potential employees
#21
Posted 09 April 2010 - 10:45 AM
#22
Posted 09 April 2010 - 10:48 AM
#23
Posted 09 April 2010 - 01:57 PM
gamehead200, on 09 April 2010 - 05:39 AM, said:
[Sharks do not fear tree branches.]
Let's not think of about long-term survival
In this solution let us assume that I'm human in the real world. Further, it is known that trees cannot grow in concrete and that the trees are short as stated above. Therefore, all trees on our concrete island are potted and low enough in mass to be tipped.
The trees are dense enough to prevent a person from walking between them without coming into contact with them. However, since they're densely clustered, I will tip a nearby tree into any burning tree and cause a cascade of falling trees that will clear a path for me to an area of the island that is no longer on fire. Or, to save some trees, I simply tip trees in a line to block the spread of the fire.
I have survived the fire without tempting the sharks until my inevitable rescue by flying eagles.
This post has been edited by 5eraph: 09 April 2010 - 02:36 PM
#24
Posted 09 April 2010 - 04:13 PM
GrofLuigi, on 09 April 2010 - 06:55 AM, said:
I break one branch off, set it on fire and start another fire at the opposite end of the island (not directly oposite - imagine a triangle within a circle - touching point 1 is the thunder fire, 2 is the fire I started, and 3 is where I run to). The two fires should cancel out (burn each other's fuel).
There is a tiny flaw though - at some point I'll need to cross the 'line of fire'.
I'm dead, I know...
GL
Believe it or not, your answer is pretty close to the actual answer I was told. But think a bit harder... What would happen if you were to set two fires, both spreading in the same direction and burning at the same rate (ignore geometry for now)?
5eraph, on 09 April 2010 - 01:57 PM, said:
gamehead200, on 09 April 2010 - 05:39 AM, said:
[Sharks do not fear tree branches.]
Let's not think of about long-term survival
In this solution let us assume that I'm human in the real world. Further, it is known that trees cannot grow in concrete and that the trees are short as stated above. Therefore, all trees on our concrete island are potted and low enough in mass to be tipped.
The trees are dense enough to prevent a person from walking between them without coming into contact with them. However, since they're densely clustered, I will tip a nearby tree into any burning tree and cause a cascade of falling trees that will clear a path for me to an area of the island that is no longer on fire. Or, to save some trees, I simply tip trees in a line to block the spread of the fire.
I have survived the fire without tempting the sharks until my inevitable rescue by flying eagles.
Good work at the assumptions - if I were the interviewer, I'd accept this as a valid answer.
#25
Posted 10 April 2010 - 12:05 AM
gamehead200, on 09 April 2010 - 04:13 PM, said:
GrofLuigi, on 09 April 2010 - 06:55 AM, said:
I break one branch off, set it on fire and start another fire at the opposite end of the island (not directly oposite - imagine a triangle within a circle - touching point 1 is the thunder fire, 2 is the fire I started, and 3 is where I run to). The two fires should cancel out (burn each other's fuel).
There is a tiny flaw though - at some point I'll need to cross the 'line of fire'.
I'm dead, I know...
GL
Believe it or not, your answer is pretty close to the actual answer I was told. But think a bit harder... What would happen if you were to set two fires, both spreading in the same direction and burning at the same rate (ignore geometry for now)?
It crossed my mind (square within a circle; or other polygons). But no matter how many fires I start, I will always have to retreat to an area with trees - and I can't imagine a situation where it won't spread towards me. If I start a fire in the middle, the two fires will cancel each other out on the other side, but 'my' fire will go towards me.
It's all about geometry
GL
#26
Posted 10 April 2010 - 02:11 AM
This post has been edited by 5eraph: 10 April 2010 - 02:20 AM
#27
Posted 10 April 2010 - 09:48 AM
Standard practice is a Firebreak... Go to the middle, set another fire, follow the burn and let the original fire burn its course to previously (you) burned area. Even if it moves outward (toward you again), you can still walk around the outer unburned area back into the (your) burned area.
SOP (or is this some kind of trick question)
(edit - same answer as last two I just noticed... a little obvious)
This post has been edited by submix8c: 10 April 2010 - 09:50 AM
#28
Posted 10 April 2010 - 10:33 AM
GrofLuigi, on 10 April 2010 - 12:05 AM, said:
gamehead200, on 09 April 2010 - 04:13 PM, said:
GrofLuigi, on 09 April 2010 - 06:55 AM, said:
I break one branch off, set it on fire and start another fire at the opposite end of the island (not directly oposite - imagine a triangle within a circle - touching point 1 is the thunder fire, 2 is the fire I started, and 3 is where I run to). The two fires should cancel out (burn each other's fuel).
There is a tiny flaw though - at some point I'll need to cross the 'line of fire'.
I'm dead, I know...
GL
Believe it or not, your answer is pretty close to the actual answer I was told. But think a bit harder... What would happen if you were to set two fires, both spreading in the same direction and burning at the same rate (ignore geometry for now)?
It crossed my mind (square within a circle; or other polygons). But no matter how many fires I start, I will always have to retreat to an area with trees - and I can't imagine a situation where it won't spread towards me. If I start a fire in the middle, the two fires will cancel each other out on the other side, but 'my' fire will go towards me.
It's all about geometry
GL
5eraph, on 10 April 2010 - 02:11 AM, said:
submix8c, on 10 April 2010 - 09:48 AM, said:
Standard practice is a Firebreak... Go to the middle, set another fire, follow the burn and let the original fire burn its course to previously (you) burned area. Even if it moves outward (toward you again), you can still walk around the outer unburned area back into the (your) burned area.
SOP (or is this some kind of trick question)
(edit - same answer as last two I just noticed... a little obvious)
submix8c explained it the best.
#29
Posted 10 April 2010 - 01:04 PM
"I can't imagine a situation where it won't spread towards me. If I start a fire in the middle, the two fires will cancel each other out on the other side, but 'my' fire will go towards me."
But that doesn't take into account wind, which will always drive a fire away from it faster than in can come toward it, so on the (assuming) flat concrete island it will go in mostly one direction, or at least in a spreading cone shape. And if there were absolutely no wind, it would indeed expand in a circle, but it would create wind blowing toward it from the updraft caused by the heat from the fire. You could then use that wind and create small fires at the edge of the expanding circle, where the greater heat from the larger fire would pull the other fires toward it creating a safe zone for you. Do I have the theory correct?
Cheers and Regards
#30
Posted 10 April 2010 - 01:45 PM
Quote
This post has been edited by MrJinje: 10 April 2010 - 01:58 PM
#31
Posted 10 April 2010 - 01:53 PM
If it is a school of sharks, they are in a group, swimming around the island as one single unit? You would get in the water when they are on the opposite side of the island, and swim in the same direction as the sharks at the same speed, you will never catch them and they will never catch you. Then wait until the fire is burnt out.
And if this matters, make a boat out of unburnt wood, then do the steps above.
Close?
#32
Posted 10 April 2010 - 02:02 PM
Why is the island made entirely of concrete?
#33
Posted 10 April 2010 - 02:08 PM
bphlpt, on 10 April 2010 - 01:04 PM, said:
"I can't imagine a situation where it won't spread towards me. If I start a fire in the middle, the two fires will cancel each other out on the other side, but 'my' fire will go towards me."
But that doesn't take into account wind, which will always drive a fire away from it faster than in can come toward it, so on the (assuming) flat concrete island it will go in mostly one direction, or at least in a spreading cone shape. And if there were absolutely no wind, it would indeed expand in a circle, but it would create wind blowing toward it from the updraft caused by the heat from the fire. You could then use that wind and create small fires at the edge of the expanding circle, where the greater heat from the larger fire would pull the other fires toward it creating a safe zone for you. Do I have the theory correct?
Cheers and Regards
Yeah, the wind is key here... I guess that's something else I forgot to mention in the original situation.
Redhatcc, on 10 April 2010 - 01:53 PM, said:
If it is a school of sharks, they are in a group, swimming around the island as one single unit? You would get in the water when they are on the opposite side of the island, and swim in the same direction as the sharks at the same speed, you will never catch them and they will never catch you. Then wait until the fire is burnt out.
And if this matters, make a boat out of unburnt wood, then do the steps above.
Close?
Let me ask you this... How fast can you swim?
#34
Posted 10 April 2010 - 02:22 PM
bphlpt, on 10 April 2010 - 01:04 PM, said:
That was my thinking as illustrated in the crude image below.
05 - Fires Merged.png (22.34K)
Number of downloads: 9
I am the blue dot, my fire started at the yellow dot, and the lightning struck at the yellow lightning bolt. The black area is burned but safe. The green area is unburned. And the red outline on the burned area indicates the fire line that cannot be crossed or touched. As is evident in my image, I'm screwed with less time than I originally had if I hadn't started another fire.
bphlpt, on 10 April 2010 - 01:04 PM, said:
Assuming that is correct, you cannot expect a layperson to know that information. If I were interviewing for a firefighter's position then this would be a fair question. It's not a fair question to ask of somebody you pulled off the street.
gamehead200, on 10 April 2010 - 02:08 PM, said:
I would not have arrived at the desired answer even if you had mentioned the wind. Specific knowledge was tested, not common sense as it should have been.
Good questions an interviewer should ask should either be directed toward information the prospective employee should already know, or general logic questions that rely on common knowledge that will reveal to the interviewer how the prospective employee thinks and arrives at conclusions. As I said above, this would be a good question to ask of a firefighter, not a network technician or car mechanic.
This post has been edited by 5eraph: 10 April 2010 - 03:08 PM
#35
Posted 22 April 2010 - 08:39 AM
5eraph, on 10 April 2010 - 02:22 PM, said:
5eraph, on 10 April 2010 - 02:22 PM, said:
#36
Posted 22 April 2010 - 09:45 AM
gamehead200, on 08 April 2010 - 05:35 PM, said:
gamehead200, on 10 April 2010 - 02:08 PM, said:
This post has been edited by 5eraph: 22 April 2010 - 09:47 AM
#37
Posted 17 May 2010 - 05:22 PM
gamehead200, on 07 April 2010 - 11:46 AM, said:
Here goes...
You're stranded on an island made entirely of solid concrete (comment: unlikely, but OK) in the middle of the ocean. The island has nothing but trees on it. There is a school of sharks swimming around the island. While you're on one side of the island, a lightning bolt strikes a tree on the opposite side of the island and the tree catches fire. Slowly, but surely, the fire spreads from one tree to the next and makes its way towards you.
How do you survive?
I think that if an employer made a decision on such a ridiculous basis, I would go looney if I worked there. A pefect example of "business school thought"...someone who doesn't even know the job their employees do, while trying to tell them how to do it, because they don't have the brains to do even the simplest job themselves. Save me from that type!
#38
Posted 19 May 2010 - 04:03 PM
JustShootIt, on 17 May 2010 - 05:22 PM, said:
Any way, a silly question will have a silly answer I would say (flame me!



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