MSFN Forum: [REQUEST] DirectX 9c for 2000 - MSFN Forum

Jump to content



Last warning

1. This is not a warez site! Links/Requests to warez and/or illegal material (porn, cracks, serials, etc..) will not be tolerated. Discussion of circumventing WGA/activation/timebombs/keygens or any other illegal activity will also not be tolerated. Any offenders of this rule may be banned on first violation. We take issues like this very seriously here at MSFN.
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

[REQUEST] DirectX 9c for 2000 Rate Topic: -----

#1 User is offline   Molecule 

  • Member
  • PipPip
  • Group: Members
  • Posts: 145
  • Joined: 11-November 05

Posted 24 July 2011 - 01:33 PM

thedexmonster said "... use nLite add-on maker ... just unpack the redistributable package ... use nLite addon maker and [then] run DXsetup.exe /silent.

what that means to me is that I don't have a clue as to the meaning of words "addon," "switchless installer," "slip-in integrator" or whatever.

I'm using windows 2000sp4 to biuld an nLite iso to install windows 2000sp4. I'd like to {switchles? install? addon? slip-in?} DirectX9c (directx_9c_redist.exe, 2004, 35,113,704bytes) so that it's integrated. The redistributable package does not have a /integrate switch.

Using the nLite page titled "Hotfixes, Add-ons and Update Packs" I'd like to "insert" a file thingie ... whatever it's proper name is called {switchles? install? addon? slip-in?} that will integrate DirectX9c into the new source and iso that nLite will build.

This would mean that DirectX9c would probably be a cab file to be added with other "Program Addons" by Rado from winaddons.

DXCB - DirectX file Collector and addon Builder, by bhplpt at Ryans might have the ability to build one, but I don't know what to ask for or use. I want to click the insert tab on nLite page titled "Hotfixes, ..." and put the DirectX whatever file in there.

DXCB gives me choices of
--Managed Code (collected or uncollected) -- do I want that? -- what is managed code?
--AddOn ... to some people Addon means silent installs of applications that are run in by a batch file that started from RunOnceGUI, to others, addon means a file that nLite wants in with hotfixes (which are really not hotfixes, since MS hotfixes are by request.)
--keep extra standalone Managed Code AddOn/Switchless (do I want that)
--do I create an uninstaller (I don't want an uninstaller for every little hotfix and option ... I'd rebuild instead
--do I create a switchless installer (is that something that is run by batch on a fully installed system, or is that something that you read into nlite like a hotfix?)

=== edit ===
It's kind of moot because the program doesn't run on my 2000 machine anyway.
When I expand the .7z archive and put a redistributable Dx9 (directx_feb2010_redist.exe, 109,092,752 bytes, or, directx_9c_redist.exe, 35,113,704 bytes) with DXCB and the [.setup] directory, and run
DXCB -c -u -g -m -t 2000
I get the messages:
The file "e:\DXrt32\DXrt.inf" is required and was not found
"e:\DXrt32\xxx.dll" files are required and were not found
The file "e:\DXrt64\DXrt.inf" is required and was not found
"e:\DXrt64\xxx.dll" files are required and were not found
Fatal Error while preparing to build AddOn.
=== end edit ===

I'm building with an older computer, a P3-733 with 512m memory, so I have to build, burn, open case, swap hdds, etc., and for each failure, I need to swap hdds back, and etc. So, it's not like I can run tests using a virtual desktop. So, I'd like something really stupid simple and reliable, that I can insert with nLite hotfixes for 2000, running 2000.

Is it possible. Some of the "addons" at Ryans are 4 and 5 meg, they explicitly for XP only (I'm using 2000) and I'm suspicious they are addons to addons to an addon ... one addon says it contains only 4 new files since the prior addon, so the 109 meg DX9 gaming feb 2010 is reduced down to 4 or 6 meg so I suspect I don't understand the lingo.

This post has been edited by Molecule: 24 July 2011 - 03:16 PM



#2 User is offline   nonno fabio 

  • Member
  • PipPip
  • Group: Members
  • Posts: 125
  • Joined: 28-June 05
  • OS:Windows 7 x86
  • Country: Country Flag

Posted 10 August 2011 - 03:11 PM

I hope this can help you:
http://www.ryanvm.ne...p?p=62447#62447

#3 User is offline   gUiTaR_mIkE 

  • Member
  • PipPip
  • Group: Members
  • Posts: 107
  • Joined: 29-April 09
  • OS:XP Pro x86
  • Country: Country Flag

Posted 10 August 2011 - 06:09 PM

Hi Molecule :)

I wouldn't feel too bad about getting confused, some of those projects are 30 or 40 pages deep in the forum, have been going on for a long time, and read like a very long run-on sentence. The users are smart, they also have spent a lot of time there reading the forums and following the project, for you or I it would be like jumping in the middle of a bar fight - we could get cut by just about anyone :)

Anyway, I don't use the tools you mention but it sounds like what you need to do is extract the contents of the redistributable DirectX file, you may even need to extract the content of a few cabs, and these files are what you will drop in the correct folder (explained in the directions). If you look at all the files in a DirectX redistributable, there are numerous .cabs from over the years, and not much has affected Windows 2000 or XP for a while - the latest update to DirectX concentrated on fixing bugs in the installer and adding better error handling and messaging, which is why the tool you are using only wants a few files, the ones that affect Windows 2000.

I extracted the contents of DirectX Feb. 2010 a while back on another forum, here's the .cab file list:
Spoiler

See if the files you need are in here, your files may also be in one of the listed cabs, you will need to extract that file as well.

HTH.

#4 User is offline   gUiTaR_mIkE 

  • Member
  • PipPip
  • Group: Members
  • Posts: 107
  • Joined: 29-April 09
  • OS:XP Pro x86
  • Country: Country Flag

Posted 10 August 2011 - 08:08 PM

I read thru the DXCB thread a bit and it sure looks like you've done things correctly, and I was partially correct about the DirectX .cab files, where I was wrong is you needn't worry about anything, the script is supposed to extract what it needs. I tried a search for your error, it isn't coming up on their forums.

Also, did you notice:

Quote

PLEASE NOTE: I know the option list (DXCB /?) looks complicated, but remember, THERE ARE ABSOLUTELY NO OPTIONS REQUIRED.

Did you try without any arguments? There is a debugging script that tests the dxcb script ( :wacko: ), did you try it? Ultimately, this seems best posted at their forums.

I can't keep track of whose doing what, you're referring to DXCB, the post above points to OnePiece's tool. Sorry, I realize I'm adding to the confusion.

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users



All trademarks mentioned on this page are the property of their respective owners
Copyright © 2001 - 2011 msfn.org
Privacy Policy