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It's only some fun, I called it a "small project" not because it is "easy" (if it was I would have already created the animated scene in .gif, in 17 different versions by myself), I called it "small" because it is nothing "vital", or "important" or "*needed*", it's just fun that hopefully we are having together :yes: .

Many thanks for that clarification. Yes, it's important to me that it's fun (or at least not agony) because I can then try to make the GIF in a more relaxed, creative state of mind (and also try to make it good, rather than just throwing together a bunch of sloppy steps).

My view on point #2 is:

2. The first scene opens with L onstage by himself. Then L demonstrates that he's doing something sarcatic, naughty, snappy, provoking, catty etc. *in the direction* of the right side of the stage. Then L tries to look innocent/indifferent/detached by whistling as if he didn't do anything unseemly at all.

the "sarcatic, naughty, snappy, provoking, catty etc." already happened BEFORE, in #1 (and as said I know how to make that quite well). :whistle:

OK, OK, OK, OK, that's clear and I'll do it your way, of course.

But I found a great GIF showing L demonstrating that he's doing something sarcastic, naughty, snappy, provoking, catty etc. *in the direction* of the right side of the stage. I'll show it to you, just so you can see what I was visualizing/thinking. Horror upon horror, you might change your mind and decide to do it my way. (lol)

The English proverb is "To get two birds with one stone" if I remember right ..... :lol:

No, no, no !!! It's "Get two stones with one bird."

And now, an animated .gif where a character enters from the right and hugs the one on the left:

hug.gif

Such pornography is not suitable for the MSFN forum !!!

As I mentioned in an earlier Post, my next step will be to show you component GIFs A, B, C, D, etc.

Edited by larryb123456
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@ bphlpt:

Sorry you are having a bad day Larry. No offense was meant. From our working together I should have known not to add an unasked for addition to your workload for a project that I wasn't a part of. My additional suggestion above has been struck as a result. Still friends?

Yes, still friends.

I was not having a bad day.

I was having a fine day until I saw your Post.

What set me off was the *sheer volume* of your (convoluted, IMO) verbiage, with the implication that I should try to read it, sort it out, and maybe respond to it. That, in itself, would have been a great, unasked for, unnecessary addition to my workload on this project. Also, your "contribution" to the "Duck project" was way, way overdue. Remember when I suggested to dencorso and jaclaz that they get together in PMs and work out the choreography? That would have been the time to for you to put your 2 cents in.

But the real reason for that post was not to add work on you, but to clarify my understanding of (2), which you agree that jaclaz did not approve of your interpretation.....And it will actually end up being less work than you have currently outlined in #430 since you will be able to skip this part - Then L demonstrates that he's doing something sarcatic, naughty, snappy, provoking, catty etc. *in the direction* of the right side of the stage. - since jaclaz has repeatedly stated that is not necessary.

The additional work of inserting the "sarcastic, naughty, snappy, provoking, catty etc." GIF would be minimal.

I'll let you and jaclaz determine the best way for the two of you to proceed.

Of course. That's the way it should be because this is his production.

Edited by larryb123456
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I'm VERY confident that jaclaz will set me painfully straight if necessary.)
Practical examples :w00t::ph34r: :

#1: @bphlpt

you-you-stfu-military-funny-pointin.jpg

#2 @bhplt

demotivational_posters_shut_the_hell_up_Motovotianal_Posters_6-s492x450-99834-580.jpg

:lol::w00t::lol::w00t:

Love it, Love it, LOVE IT!

Cheers and Regards

Edited by bphlpt
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@ jaclaz:

Please read this over carefully.

When this (i.e., steps and emoticon characters) is approved, I'll start on the animation.

Of course, once approved, there will be no changes.

The animation will take a lot of work on my part.

I'm not going to show the GIF where L demonstrates that he's doing something sarcastic, naughty, snappy, provoking, catty etc. *in the direction* of the right side of the stage. No need to since we're not going to use it.

2. The first scene opens with L (4-frame GIF) onstage by himself. L tries to look innocent/indifferent/detached by whistling as if he didn't do anything unseemly at all.

2_whistling_4frames.gif

3. R (a 24-frame GIF) is obviously upset/angry/exasperated at L and enters the scene (from the right) in that state of mind.

3_redangry_24frames.gif

FYI, Imade this GIF from a 170-frame GIF by deleting similar frames.

4. Suddenly R extracts a brick and throws it towards L.

L keeps whistling -- (while R is throwing his "hissy-fit" in 3) -- up to the frame at which the brick first comes into view and then he stops whistling (i.e., assumes a "static", maybe scared face).

I'll use the GIF below to get the throwing motion.

rockiebrickthrowerangry_20frames.gif

I'll use the GIF below to get the brick. I'll use the horizontalI "swoosh" lines if I can. I guess I'll have to make the length of the GIF relatively large so that the brick will have room to move horizontally. The hardest part of the GIF will be coordinating the horizontal brick travel with the vertical ducking.

thrownbrick.gif

5. L, who was only seemingly minding his own business but actually very attentive to the movements of R, quickly ducks -- (in the form of the static face in 4) -- thus making the brick miss him. The brick ends its trajectory outside the scene on the left. L ducks by disappearing downward completely out of the scene. All this in 5 is basically identical to the *throwing/ducking part* of the original GIF I made, ducking.jaclaz.GIF.

duckingjaclazani64frames255colors72x22pxOOED25KB.gif

6. R is

# 1 surprised

I made a 2-frame GIF from the 2 static images directly below.

6a_sadw3questionmarks_1frame.gif

6b_sad_1frame.gif

The 2-frame GIF is below. (Ignore the red dots. They are just registration markers, which I'll remove in the final GIF.)

6c_sadsurprised_2frame.gif

# 2 frustrated and disappointed (i.e., "Darn it!") at having missed his intended target.

afterbrickmissesdarn-itoh-jeez_18frames.gif

I made an 8-frame version from the 18-frame GIF shown above by eliminating similar frames, to get the result shown below, but I think the 18-frame GIF should be used, because "Darn it!" is an important part of the story. Of course, I'll have to color in the yellow on each frame to match the MSFN golden yellow color. If this coloring turns into too much of a chore, I'll use the 8-frame GIF.

afterbrickmissesdarn-itoh-jeez_8frames.gif

# 3 R exits sadly the scene on the right

I'll piece together something to look like the GIF below. (It's "jerky" at one point, because I eliminated all frames where the emoticon goes to the left)

illustrationofsadmovingtoright.gif

7. L renters the arena moving upward (i.e., the opposite of how he ducked out of the picture) -- (tentatively at first, and looking around, because he doesn't know if R is going to throw another brick). I need a good GIF of a wide-eyed emoticon looking left and right when he's stopped in the Kilroy position ( http://www.kilroywashere.org/001-Pages/01-0KilroyLegends.html ). Can you all help me out here, because I couldn't find a suitable GIF?

When he's sure another brick isn't on its way, he has a large smile on his face

biggrin_1frame.gif

and then

thumbup.gif

having successfully avoided being hit. Then he mocks him explicitly,

explicitmockingharhar_4frames.gif

Then the GIF loops back to 2. So, as I see it, we need a "neutral" face animated GIF after the mocking one to last "quite a few frames" before we see the whistling GIF, else the mocking GIF will be interpreted as being part of 2 -- which is what you don't want.

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@ jaclaz:

The emoticon immediately below (10 frames) is in the same category as :thumbup (at the bottom of my last Post) and it could follow it in the animation if you so choose.

yahoo_10frames-1.gif

To me, it expresses triumph and celebration. I like it. It's funny.

FYI, I made it from the 22-frame GIF below by deleting frames.

yahoo_22frames.gif

As far as the Kilroy image GIF, I should be able to make a good one myself. That's what I'm going to do next.

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Everything is perfect BUT:

6R#2 is somehow disappointing (I mean the kind/quality of the emoticon, it's right arm is "static" and makes no sense and it seems like it is wearing gloves, it would be better if the emoticon's left hand appears from thin air before going to it's head in a "facepalm" like motion, more like these:

fool.gif

ok.gif

m1744.gif

(the way the "by definition" handless emoticon has it's hand appear I mean)

in 7 the first "satisfied smile" could be better rendered with smiling9.gif

The #3R is perfect, maybe - but I fear that it would draw too much attention from the "main" character on the left - it could hit a few times it's head against the wall frusty.gif

This could be an alternate source to get a few frames of the "disappointed, going away" m1522.gif

Another (new, additional) idea could be to take the "whistling and walking away" from this one diespam.gif and have the L character "walk away" from the right (and re-enter form the left for the "cycle")

About the "kilroy" character, see if this can be of inspiration:

s0404.gif

but I'll look for more....

jaclaz

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@ dencorso:

Thanks again !!!

Here are 2 versions of Facepalm, an 8-frame GIF:

FACEPALM.(with.frown.&.arms)

FACEPALMwfrownarms.gif

FACEPALM.(with.frown.&.no.arms)

FACEPALMwfrownnoarms.gif

@ jaclaz:

Which version of Facepalm do you want to use ?

Here's my 6-frame Kilroy that I made.

This is where L *stops* when he's re-entering the scene, upward, to look around -- (after ducking out of the picture to avoid the brick) -- to make sure that there is not another brick coming:

KILROYcroppedversion2.gif

Next, I'll try to respond to your Post.

Edited by larryb123456
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@ jaclaz:

Everything is perfect BUT:

6R#2 is somehow disappointing (I mean the kind/quality of the emoticon, it's right arm is "static" and makes no sense and it seems like it is wearing gloves, it would be better if the emoticon's left hand appears from thin air before going to it's head in a "facepalm" like motion, more like these:

fool.gif

ok.gif

m1744.gif

Your comments about 6R#2 are now moot, thanks to dencorso and Facepalm -- (which is now a closed case !!) -- but I'll respond anyway. Recall that I said I'd color 6R#2 in *to improve its kind and quality* and make it match the other emoticons. It's *clear*, to me at least, that the right arm is "static" to support the emoticon. I could have eliminated the right arm completely -- easy to do. I could have eliminated both arms and just left the left palm.

in 7 the first "satisfied smile" could be better rendered with smiling9.gif

So, is this correct?

After L re-enters the scene vertically upward -- (after having ducked down out of the picture) -- the emoticon smiling/mocking sequence will be

:)

biggrin_1frame.gif

thumbup.gif

yahoo_10frames-1.gif I wasn't sure if you wanted to use this one. It's 10 frames. If you want to use it, I'd just run it 1 loop.

And finally,

explicitmockingharhar_4frames.gif

The #3R is perfect, maybe - but I fear that it would draw too much attention from the "main" character on the left - it could hit a few times it's head against the wall frusty.gif

OK, I will not use the #3R character. It's just too much work anyway. I will use :realmad: instead. That way, I can transition into 4 more smoothly and use the expression that the rock thrower has (i.e., mad looking left) and also his arm throwing motion. I absolutely refuse to introduce a wall -- (again, your image didn't post) -- with its associated transition problems. If you insist on a wall, get someone else to do this small project.

This could be an alternate source to get a few frames of the "disappointed, going away" m1522.gif

Thanks. My "disappointed, going away" image was obtained from this image -- I think, I'll check it out. (I just eliminated frames where the emoticon was moving left). I'll use the best GIF.

Another (new, additional) idea could be to take the "whistling and walking away" from this one Posted Image and have the L character "walk away" from the right (and re-enter form the left for the "cycle")

Again your images don't post. Is this what you are saying here? After 7, L exits the stage moving left (as a static face, which is looking left and smiling). Of course, at this point the stage is empty. The stage stays empty for a certain number of frames, and then L, whistling, re-enters the stage from the left, to bring us back to where we started, at 2. I like that solution a lot.

About the "kilroy" character, see if this can be of inspiration:

s0404.gif

but I'll look for more....

Thanks, but I made one for the "stopped and looking around" part. See my Post # 445. The vertical motion upward after this GIF is straight-forward.

So, it looks like the production scenario is about complete.

My next step will be to just present all the GIFs (static and animated) in a Post numbered (in the order they appear in the play) with minimal verbiage. I'll include all the "transition" static GIFs for your approval. This will be the visual "storyboard".

I need to try to keep the total number of frames below 200 (i.e., 2 Photoshop files, since 100 frames is the maximum for a file in PS 5.0), because my animator acts unpredictably when opening more than 2 .psd files. For example, if I input files in the order A, B, and C, it might order the frames as B, A (after reversing frames), C and, of course, this is an unusable mess. The animator does fine opening 2 files.

Edited by larryb123456
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Hmmm These images have all been working for me the entire time. But Reboot.Pro itself is not pulling up, so... Those images must have gotten cached for me so I can still see them. OK, here is a repost of jaclaz's post, with the reboot.pro images reupped so you can see what you missed. Let me know if there are any others you need to see.

Cheers and Regards

Everything is perfect BUT:

6R#2 is somehow disappointing (I mean the kind/quality of the emoticon, it's right arm is "static" and makes no sense and it seems like it is wearing gloves, it would be better if the emoticon's left hand appears from thin air before going to it's head in a "facepalm" like motion, more like these:

IknqE.gif

fX4IE.gif

m1744.gif

(the way the "by definition" handless emoticon has it's hand appear I mean)

in 7 the first "satisfied smile" could be better rendered with XGdnx.gif

The #3R is perfect, maybe - but I fear that it would draw too much attention from the "main" character on the left - it could hit a few times it's head against the wall BjUNx.gif

This could be an alternate source to get a few frames of the "disappointed, going away" m1522.gif

Another (new, additional) idea could be to take the "whistling and walking away" from this one tm3LM.gif and have the L character "walk away" from the right (and re-enter form the left for the "cycle")

About the "kilroy" character, see if this can be of inspiration:

s0404.gif

but I'll look for more....

jaclaz

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FACEPALM.(with.frown.&.no.arms) approved!

The:

So, is this correct?

is mostly OK

After L re-enters the scene vertically upward -- (after having ducked down out of the picture) -- the emoticon smiling/mocking sequence will be

NO "plain smile": smile.gif BUT this large grin insteadXGdnx.gif

OK biggrin_1frame.gif

this:thumbup.gif (in order to reduce the number of frames) could be removed and have directly the:

OK yahoo_10frames-1.gif

and finally the:

OK explicitmockingharhar_4frames.gif

The "kilroy" checking if ti safe to come up is perfect!

Thanks to dencorso for providing the "facepalm" and to bphlt for the reupload of the cached images.

Let's hope that the reboot.pro issue is just a temporary glitch in the matrix.

jaclaz

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