darkmatter Posted April 9, 2012 Share Posted April 9, 2012 Vast majority of images were rendered in 3ds Max and then edited in Paint.NET. There are no "game screenshots" Link to comment Share on other sites More sharing options...
darkmatter Posted April 9, 2012 Author Share Posted April 9, 2012 (edited) Edited April 9, 2012 by darkmatter Link to comment Share on other sites More sharing options...
darkmatter Posted April 9, 2012 Author Share Posted April 9, 2012 Link to comment Share on other sites More sharing options...
darkmatter Posted April 9, 2012 Author Share Posted April 9, 2012 Link to comment Share on other sites More sharing options...
darkmatter Posted April 9, 2012 Author Share Posted April 9, 2012 Link to comment Share on other sites More sharing options...
darkmatter Posted April 9, 2012 Author Share Posted April 9, 2012 Link to comment Share on other sites More sharing options...
tain Posted April 9, 2012 Share Posted April 9, 2012 You made these? Link to comment Share on other sites More sharing options...
darkmatter Posted April 9, 2012 Author Share Posted April 9, 2012 (edited) You made these?Yes. 90% are rendered in 3ds Max and then edited/manipulated in Paint.net.The bat caves , the chancellor's office, the coliseum, and the throne room are my commercial models that are on t-squid and 3d studio. I will be releasing the actual models into the public domain, soon, just as I, now, release the copyright of these wallpapers. All of the art that I create is intentioned to entice end users to try Splinter, which is why I use my model renders as the pages (wallpapers), within most splinterfaces.. The rest I either rendered out from Max or Daz and edited in Paint.NET or just composited from various stock sources. Regardless of steps, they are all my creations Edited April 9, 2012 by darkmatter Link to comment Share on other sites More sharing options...
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