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#1 User is offline   darkmatter 

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Posted 09 April 2012 - 04:15 AM

Vast majority of images were rendered in 3ds Max and then edited in Paint.NET. There are no "game screenshots"

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#2 User is offline   darkmatter 

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Posted 09 April 2012 - 04:17 AM

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This post has been edited by darkmatter: 09 April 2012 - 04:23 AM


#3 User is offline   darkmatter 

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Posted 09 April 2012 - 04:19 AM

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#4 User is offline   darkmatter 

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Posted 09 April 2012 - 04:20 AM

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#5 User is offline   darkmatter 

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Posted 09 April 2012 - 04:21 AM

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#6 User is offline   darkmatter 

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Posted 09 April 2012 - 04:22 AM

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#7 User is offline   tain 

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Posted 09 April 2012 - 01:07 PM

You made these?

#8 User is offline   darkmatter 

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Posted 09 April 2012 - 03:55 PM

View Posttain, on 09 April 2012 - 01:07 PM, said:

You made these?



Yes. 90% are rendered in 3ds Max and then edited/manipulated in Paint.net.

The bat caves , the chancellor's office, the coliseum, and the throne room are my commercial models that are on t-squid and 3d studio. I will be releasing the actual models into the public domain, soon, just as I, now, release the copyright of these wallpapers. All of the art that I create is intentioned to entice end users to try Splinter, which is why I use my model renders as the pages (wallpapers), within most splinterfaces..

The rest I either rendered out from Max or Daz and edited in Paint.NET or just composited from various stock sources. Regardless of steps, they are all my creations

This post has been edited by darkmatter: 09 April 2012 - 04:22 PM


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