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Sonic & Knuckles Collection not working on Dell OptiPlex GX150 Rate Topic: -----

#1 User is offline   LeaflameSD 

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Posted 23 October 2012 - 10:11 AM

OK, so here is the deal.

I tried to play this game on Windows 95C, but when it went past the SEGA logo, it froze my whole computer. I disabled MIDI sound and then it worked. Tried of Windows 98 SE, but same thing happened. I installed Direct X, but same thing happened. Can you guys give me any pointers?

EDIT: Reinstalled Win98 SE due to problems, and Direct X 8.0 (From Virtua Tennis PC version).

This post has been edited by LeaflameSD: 24 October 2012 - 09:06 AM



#2 User is offline   Tripredacus 

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Posted 23 October 2012 - 02:33 PM

So from what I understand, the only way you can get it to work is if you disable MIDI?

What is your soundcard model? Might as well post your complete specs since you're talking about an old computer and there is no way I can reasonably expect that you are still at the original specs for the Optiplex GX150.

For reference, here are the game's requirements:
http://www.mobygames...ection/techinfo

I don't personally have this game, so I can't test it.

#3 User is offline   LeaflameSD 

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Posted 24 October 2012 - 08:12 AM

The system specs for Dell OptiPlex GX150 are:

Intel Pentium 3 933MHZ processor
256MB SDRAM
Intel 815E chipset
3Com 3C920 Integrated Fast Ethernet Controller (3C905C-TX Compatible)
Intel 3D with AGP
Onboard nVidia Riva TNT2 (Currently using as graphics)
Sound Blaster emulation: Analog Devices AD1885 AC97 Codec (SoundMAX x86 VM General MIDI server)

Windows 98 Second Edition.

The audio is funny too, it sounds OK but is a pitch higher.
Is there something wrong here?

This post has been edited by LeaflameSD: 24 October 2012 - 08:13 AM


#4 User is offline   Tripredacus 

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Posted 24 October 2012 - 08:46 AM

It might be related to how the game is designed for a 486 and you have a Pentium 3.

#5 User is offline   LeaflameSD 

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Posted 24 October 2012 - 08:48 AM

It worked fine on Windows 2000 on the same computer though.

#6 User is offline   UltimateSilence 

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Posted 15 November 2012 - 11:05 PM

LeaflameSD, did you ever resolve your issue?

#7 User is offline   5eraph 

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Posted 16 November 2012 - 02:02 AM

I'm also interested. Have an old copy here that I never could get to work in XP, which the box says it supports. (Maybe that's why I found it in the bargain bin...)

#8 User is offline   UltimateSilence 

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Posted 16 November 2012 - 03:13 AM

View Post5eraph, on 16 November 2012 - 02:02 AM, said:

I'm also interested. Have an old copy here that I never could get to work in XP, which the box says it supports. (Maybe that's why I found it in the bargain bin...)


I've actually made it work on Vista by installing it in Windows 98 compatibility mode...

Leaflame, I am not sure which version you are using, but there should be a couple of options for sound/video in the file menu. I will have to get back to you.

EDIT: Reinstalled it today on Vista, and it works without compatibility mode!

Will send screenshots of options later, hopefully they will be of assistance.

This post has been edited by UltimateSilence: 17 November 2012 - 07:58 PM


#9 User is offline   UltimateSilence 

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Posted 21 November 2012 - 03:48 PM

Have you tried any of these options?

Attached File  Clipboard01.png (191.22K)
Number of downloads: 25

#10 User is offline   LeaflameSD 

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Posted 16 December 2012 - 10:38 AM

Gee, sorry for bumping, AND not being here for a while but yes, that's what I was referring to in my OP.

#11 User is offline   ROTS 

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Posted 18 January 2013 - 10:15 PM

Try going to senntient. It is a website that is runned by Sonic Xtreme and Sonic 2 workstaff. Sonic 2-Knuckles was made in the USA,
under Nanka. They have all kinds of Sonic nuts over their.

Their should be a fix for Sonic CD, PC listed on the website, browse the forums, and do a search. Back then Direct X ( DIrect Sound, Direct Video, Direct etc were all differnt components, and was made along side Sonic CD PC version. Somebody made a fix for the Sonic CD PC game. There might be a fix for that game as well. The same problem probably occurs with Comix Zone and Earthworm Jim.

#12 User is offline   BenoitRen 

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Posted 29 January 2013 - 10:46 AM

View PostTripredacus, on 24 October 2012 - 08:46 AM, said:

It might be related to how the game is designed for a 486 and you have a Pentium 3.

The game was actually designed for a Pentium. Even if it was designed for a 486, it should still run on newer Intel CPUs unless it used undocumented instructions.

#13 User is offline   TmEE 

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Posted 29 January 2013 - 12:25 PM

The emulation backend used in the game is written by a friend of mine, in very high performance assembly code. I never had issues with the game on my PIII or P4 machine. There is a patched program executable that fixes "way too fast" problem.
I would suggest taking an emulator such as Kega Fusion 3.64 and play the original games themselves.

This post has been edited by TmEE: 29 January 2013 - 12:26 PM


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