bigmuscle

Aero Glass for Win8 RC4

2,631 posts in this topic

It's fine in d2d mode.

Just spotted another "symptom" - pressing CTRL+ALT+DEL should open a plain-coloured screen with the various sign-out/switch-user type options. That screen is also totally transparent.

On the metro screen (and I'm just using bog-standard metro - no tweaks or add-ons) the screen itself is a plain, single backgound colour with the patterned areas at the top and bottom just being two solid strips. Those patterned areas are fine - it's the section across the middle where the tiles appear that is just the plain colour that is transparent (or at least, being drawn with whatever was in that location on the desktop). The side-bar menus on the metro screen - such as settings - and the CTRL/ALT/DEL screen are also drawn using that single backdrop colour and those are all 100% transparent.

I don't know the techie answer but in basic terms, it appears to be that backgound colour that is being affected. I've tried chosing a backdrop colour in metro that is completely different to my active and inactive borders on the desktop - just in case it was the colour itself that was the key but whatever scheme I chose, the background colour in metro is 100% transparent (note - no blur or variation on transparency).

Also - deleted the old "glasstransparency" key from registry. Didn't remove the problem. In fact, caused a new one. Now, when I'm on the metro screen and open then close the charm bar, the image of the charm bar and the large grey clock remain and become part of the background in that central area of the screen.

0

Share this post


Link to post
Share on other sites

Ok, I was able to reproduce it for some cases and it is the same problem as with StartIsBack. It is fixed now (i will publish it soon) with one minor problem - this procedure is also used for taskbar colorization. However, the blur shader includes colorization too which results that taskbar with blur behind will be colorized twice (and thus the transparency will be very low). I don't know any correct solution for this (except checking the screen coordinates to be colorized and compare them with taskbar position)

0

Share this post


Link to post
Share on other sites

Ok, I was able to reproduce it for some cases and it is the same problem as with StartIsBack. It is fixed now (i will publish it soon) with one minor problem - this procedure is also used for taskbar colorization. However, the blur shader includes colorization too which results that taskbar with blur behind will be colorized twice (and thus the transparency will be very low). I don't know any correct solution for this (except checking the screen coordinates to be colorized and compare them with taskbar position)

Maybe just check and reset this attibute from windows with Get/SetWindowCompositionAttribute? Or make DWM ignore it. Edited by Tihiy
0

Share this post


Link to post
Share on other sites

Ok, I was able to reproduce it for some cases and it is the same problem as with StartIsBack. It is fixed now (i will publish it soon) with one minor problem - this procedure is also used for taskbar colorization. However, the blur shader includes colorization too which results that taskbar with blur behind will be colorized twice (and thus the transparency will be very low). I don't know any correct solution for this (except checking the screen coordinates to be colorized and compare them with taskbar position)

What happens if you change the taskbar transparency setting in SiB? It may be that disabling start menu transparency but leaving taskbar transparency switched-on in SiB will get the right result. (I'm using those settings now and the effect is spot-on - very "glassy")

If that is the case, might it be easiest to just check SiB's settings - rather than trying to chase the taskbar's location?

0

Share this post


Link to post
Share on other sites

I was not able to apply the SetWindowCompositionAttribute on taskbar - it just didn't work (maybe I did something wrong). But as I remember correctly, some people reported that this settings also has less transparency than the windows thus it seems that the same thing happens for it.

0

Share this post


Link to post
Share on other sites

AERO GLASS FOR WIN8 PREVIEW 6

It works great but the app still don't like my GPU idle clock profiles, it lags. Forcing a fixed gpu profile and ignoring the idle clocks is not a good option but the lag will disappear, for now.

If you open more than ten windows in explorer, then you grab a window and move it over the other windows you will notice a big lag, but this can be fixed by closing some windows. Btw, loaded the glass with the system.

Unfortunately, as I said earlier, there is some problem that causes poor performance with layered windows in your computer. And there is very small chance that this will ever be fixed (unless someone finds a way to correctly composite hidden areas of desktop without layered windows).

Btw, can anyone confirm that the problem with fullscreen games has been fixed in this version?

0

Share this post


Link to post
Share on other sites

AERO GLASS FOR WIN8 PREVIEW 6

It works great but the app still don't like my GPU idle clock profiles, it lags. Forcing a fixed gpu profile and ignoring the idle clocks is not a good option but the lag will disappear, for now.

If you open more than ten windows in explorer, then you grab a window and move it over the other windows you will notice a big lag, but this can be fixed by closing some windows. Btw, loaded the glass with the system.

Unfortunately, as I said earlier, there is some problem that causes poor performance with layered windows in your computer. And there is very small chance that this will ever be fixed (unless someone finds a way to correctly composite hidden areas of desktop without layered windows).

Btw, can anyone confirm that the problem with fullscreen games has been fixed in this version?

I would love to test it, but as I mentioned a few post before, the new version doesn't work for me at all :\ I just does nothing on startup, not even a message is shown (I posted the debug log in my post a few pages ago)

0

Share this post


Link to post
Share on other sites

Do you have correct files? old loader does not work with new version

0

Share this post


Link to post
Share on other sites

I tried it again and now it worked. But it's not working as it's supposed to. Look at the screenshots:

83VYD1d.png

The top image is the window in ACTIVE state, the bottom in INACTIVE state. I don't know how this is caused :\

I use the same settings as in v5.

Edit: Here is the debug log: http://pastebin.com/RWQzdT4B

Edited by Peacem4k3r
0

Share this post


Link to post
Share on other sites

It works as expected, as I already said in a few posts, I recommend to set GlassTransparency to zero (or not to use it at all) in D3D mode.

0

Share this post


Link to post
Share on other sites

I was not able to apply the SetWindowCompositionAttribute on taskbar - it just didn't work (maybe I did something wrong). But as I remember correctly, some people reported that this settings also has less transparency than the windows thus it seems that the same thing happens for it.

P.S. I tried again and now it works! Just need to set first dword to zero:


TaskbarTransparency tt = { 0x0, 0, 0, 0 };
WINCOMPATTRDATA attrData = { 0x13, &tt, sizeof(tt) };
SetWindowCompositionAttribute(taskbar, &attrData);

Excellent :-)

0

Share this post


Link to post
Share on other sites

It works as expected, as I already said in a few posts, I recommend to set GlassTransparency to zero (or not to use it at all) in D3D mode.

Now I did set it to 0 in the registry, but somehow the new effect doesn't even come near to the effect in v5 (which was nearly perfect). Additionally, there isn't enough transparency on active windows (the color is like rock solid)

q1qDoPu.png

Sorry if I do something wrong, I'm just confused because the old version (v5) ran really well. Whats the difference between D2D and D3D mode in means of how you modify the window borders?

0

Share this post


Link to post
Share on other sites

Had the same issue with direct3D mode, it can be solved by lowering color intensity in Personnalization pannel or switching back to Direct2D :)

0

Share this post


Link to post
Share on other sites
Whats the difference between D2D and D3D mode in means of how you modify the window borders?

The difference is that Direct3D mode draws it in the way how Windows themselves would draw it... the same way how Win7 draws it... the same way how Win8 RP draws it. The only problem is the default RTM theme which is not prepared for the transparency. RP theme looks much better.

0

Share this post


Link to post
Share on other sites

AERO GLASS FOR WIN8 PREVIEW 6

It works great but the app still don't like my GPU idle clock profiles, it lags. Forcing a fixed gpu profile and ignoring the idle clocks is not a good option but the lag will disappear, for now.

If you open more than ten windows in explorer, then you grab a window and move it over the other windows you will notice a big lag, but this can be fixed by closing some windows. Btw, loaded the glass with the system.

Unfortunately, as I said earlier, there is some problem that causes poor performance with layered windows in your computer. And there is very small chance that this will ever be fixed (unless someone finds a way to correctly composite hidden areas of desktop without layered windows).

Btw, can anyone confirm that the problem with fullscreen games has been fixed in this version?

Will never be fixed? :unsure: I'm not the only one with this problem, did you tested it on a notebook, did you asked other notebook users?

Yes, I played some bioshock infinite and there is no lag with aero enabled :P

Edited by Tusticles
0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.