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Wraith

New XPlode coming....

29 posts in this topic

It's time...

This next coming versions will be XPlode 1.2.0.

Don't ask me where 1.1.0 went, I'm not entirely sure.

Planned additions:

  • Selection conditions (sorry KMan :/)
  • Conditional statements (kinda need them if I'm doing selections)
  • Plugin SDK v2
  • Optional GUI install background redraw

Essentially, for the selection, I plan on adding another dialog with the list of items, with each different program in a sort of tree-view options box. (Go and look at folder options to see the idea.)

What I plan on adding if it's not too much of a drama, is an optional selection script. What I envisage will be a script that controls which things get installed, so you don't have to manually reselect each one. Think a set of 6 radio button items, with the workstation names on them. You select one of the names, it sets an environment variable, the conditional statements figure out which things are supposed to be installed. (Comprende?)

As for the plugin SDK... well, it kinda needs doing. It's a bit too... gross... at the moment. A cleanup and a move to OO will hopefully be done. (I'm probably going to do this first...)

And, back for everyone's amusement, redrawing of the background window. Of course, I'll leave full transparency in as well.

If anyone has any thoughts or whatever, speak up now. :)

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After a bit of thought, this slight rant doesent really belong here, and doesent REALLY classify as a plugin request, so I think I will just move it into a totally new thread.

Edit: Anyone interested in what I was complaining about, see this post

http://www.msfn.org/board/index.php?act=ST&f=86&t=17718

not so much a complaint, as a cry for help :)

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  • Optional GUI install background redraw

...

And, back for everyone's amusement, redrawing of the background window. Of course, I'll leave full transparency in as well.

WOUHOU!!!!!!!!!!!!!!!!!! :D :D :):rolleyes:

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Don't ask me where 1.1.0 went, I'm not entirely sure.

HAHA!!

hopefully this one might work with SP2 :)

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Don't ask me where 1.1.0 went, I'm not entirely sure.

HAHA!!

hopefully this one might work with SP2 :)

doubt it... there's no way I can tell why it f***s up right now, I'll have to wait until I can get a copy of (final) SP2. :rolleyes:

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Don't forget to check the latest changes on the front of the XPlode site...

Or from here:

Latest changes: http://xplode.voidfx.com/index.php?cmd=updates

Planned additions: http://xplode.voidfx.com/index.php?cmd=additions

Just thought you ppl might like to know plugin SDK 2.0 is done... will release docs for it before XPlode 1.2.0 probably. If you plan on developing for it, I can give you a copy of the XPlode exe without the other changes, just so you can see if your code works.

I'll provide an example zip soon.

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I've decided to put docs within the plugins... for now.

An early example is:

help.png

I may move it to HTML... not entirely sure yet.

Redrawing is done, still have to port over the other plugins, figuring out how I am going to handle help first.

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I've decided to release 1.1.0 without the install selections... it's a little more complicated than what I had intended, so I thought that rather letting XPlode stagnate for longer, I'd release an interim release with the OTHER features people wanted.

Expect it in a few hours... have to clean up some things.

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HEY!! There's 1.1.0!!

And you thought it just went poof.

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Yeah well, s*** just happens sometimes :)

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Sorry folks... stuff happened yesterday that stopped me from doing 1.1.0.

Doing it now. Won't make any promises, but if nothing else pops up, it should be done in a couple of hours.

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hey...."s*** just happens sometimes" :)

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Let's just say that more important things came up.

Important enough that I may not be able to do anything with XPlode for at least another week.

If I feel that I can't continue XPlode due to time constraints, I might rewrite a large proportion of the code and put it on sourceforge as an open source project. Will see how things go in the next few weeks.

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If it's written in C or C++, I might be able to do something if the code can be compiled with GCC, since that's the only 32bit compiler I have.

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The code is quite heavily dependent on the MS Win32 ATL/WTL libraries, which, as far as I know, can only be compiled with Visual C++.

I'll see how things go within the next week. I doubt I'll have much time to check back here all that often.

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hmmm

how about.....XI?

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Auwch... think this i gonna hurt the busy man...

This is driving him nuts i guess.:)

What about XPwraith ?!!

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For 1.1.0m I'm going with a "unable to write docs, so look at the example XML" approach.

I might write some short .txt's for the docs, but it won't be anything elaborate.

I have practically no time to continue work with XPlode, at least for about 8 weeks.

Hopefully this weekend I'll have some free time, I will try and set up a sourceforge project for it. Will probably be a fair amount of work, considering the amount of comments I'll have to add.

And you will all get to see how crappy my code is. :)

There are a few things I'll have to write so I can remove the code I'm NOT allowed to share, hopefully they don't take too long either.

Fingers crossed all goes well.

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lol @picture :)

rofl @"I'm going with a "unable to write docs, so look at the example XML" approach."

best news ever :rolleyes: "And you will all get to see how crappy my code is"

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I don't understand what you mean by

so I can remove the code I'm NOT allowed to share

Is it something illegal or secret? (sorry, I'm just curious)

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