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XPlode System 2.00


Wraith

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Just a heads-up (aka procrastinating from study)

XPlode 2.00 is in the planning stage.

There will be a large rewrite of the code, which will result in a lot of things changing, such as plugins.

Here's the list of planned changes:

  • XPlode Core module - this will be the only closed-source part of XPlode, and will be distributed in binary form. It will contain the parsing of XML and storage of items, amongst other things.
  • Completely new "effects" plugin API - controls execution of commands etc. This will be using standard C++ types, so development of plugins will need to be done with C++.
  • A new "interaction" plugin API, one plugin for execution - it will control the display of the XPlode window, which things get installed, and when. Essentially a GUI frontend to the XPlode functionality. Completely unattended or completely attended, depending on the plugin you use.
  • A new website redesign - I'll be talking to the volunteers in the next week on what possibilities we have.
  • Documentation! Yes, I know, it's been begging to be done for a heck of a long time, so now, with the coming version, there will be usage docs, as well as development docs.

If anyone feels anything needs adding to, PM me, and I'll add it here.

Development starting: Wed 30th June

Expected release: Week starting July 26th

Edit:

Just changed the start date... figured I'd start now :)

Also changed supported languages to just C++ - it's going to be too much of a hassle to get things working, and keep them working, if I have to support s***ty datatypes..

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