Servers are being hammered hard right now so If you get a busy message, Restart steam or try again later
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Counter-Strike: Source Update Released
#1
Posted 17 January 2005 - 06:26 PM
http://www.steampowered.com/index.php?area=news&id=389
Servers are being hammered hard right now so If you get a busy message, Restart steam or try again later
Servers are being hammered hard right now so If you get a busy message, Restart steam or try again later
#2
Posted 17 January 2005 - 08:14 PM
nice! thanks 
edit: just updated, changelog
edit: just updated, changelog
Quote
A Counter-Strike: Source update is available and will be applied automatically when Steam is restarted. The changes include:
Counter-Strike: Source
* Added Counter-Strike bots. For a more detailed description, click here
* Added new bomb defusal map de_tides
* Updated version of de_cbble to allow bots to navigate ladders
* Updated version of cs_office. Fixes minor issue with projector
* Updated version of de_dust2 to allow 40 players
* Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase
* Fixed bug where players would get twice the normal money at the start of a round
* Weapon models are now checked at startup to make sure they are within limits for size
* Fixed a bug that would allow a player to throw two flashbangs at once
* Added “motdfile” cvar, which sets the filename for the message of the day on the server
* Fixed logic that will automatically kick players for killing hostage or being idle for a long time
Counter-Strike: Source
* Added Counter-Strike bots. For a more detailed description, click here
* Added new bomb defusal map de_tides
* Updated version of de_cbble to allow bots to navigate ladders
* Updated version of cs_office. Fixes minor issue with projector
* Updated version of de_dust2 to allow 40 players
* Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase
* Fixed bug where players would get twice the normal money at the start of a round
* Weapon models are now checked at startup to make sure they are within limits for size
* Fixed a bug that would allow a player to throw two flashbangs at once
* Added “motdfile” cvar, which sets the filename for the message of the day on the server
* Fixed logic that will automatically kick players for killing hostage or being idle for a long time
This post has been edited by SiMoNsAyS: 17 January 2005 - 08:16 PM
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