MSFN Forum: Early Geforce FX Performance chart - MSFN Forum

Jump to content



Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Early Geforce FX Performance chart Rate Topic: -----

#1 User is offline   Crispy 

  • Retired Yiffy Moderator
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 1,305
  • Joined: 14-September 02

Posted 21 November 2002 - 11:14 AM

Look what little me found: (Doom III)

Attached File(s)

  • Attached File  GFFX.JPG (16.82K)
    Number of downloads: 7



#2 User is offline   XPerties 

  • MSFN OG Senior
  • Group: Patrons
  • Posts: 2,989
  • Joined: 18-August 01

Posted 21 November 2002 - 11:20 AM

:) :rolleyes: dam..nice find. Very impressive

#3 User is offline   XPerties 

  • MSFN OG Senior
  • Group: Patrons
  • Posts: 2,989
  • Joined: 18-August 01

Posted 21 November 2002 - 12:25 PM

CINEFX SHADING ARCHITECTURE

• Support for DX 9.0 Pixel Shader 2.0+
• Support for DX 9.0 Vertex Shader 2.0+
• Very long pixel programs up to 1024
instructions
• Very long vertex programs with up to 256
static instructions and up to 65536
instructions executed before termination
• Looping and subroutines with up to 256
loops per vertex program
• Subroutines in shader programs
• Dynamic flow control
• Conditional write masking
• Conditional execution
• Procedural shading
• Full instruction set for vertex and pixel
programs
• Z-correct bump-mapping
• Hardware-accelerated shadow effects with
shadow buffers
• Two-sided stencil
• Programmable matrix palette skinning
• Keyframe animation
• Custom lens effects: fish eye, wide angle,
fresnel effects, water refraction

HIGH-PERFORMANCE, HIGH-PRECISION
3D RENDERING ENGINE


• 8 pixels per clock rendering engine
• 128-bit, studio-quality floating point
precision through the entire graphics
pipeline
• Native support for 128-bit floating point,
64-bit floating point and 32-bit integer
rendering modes
• Up to 16 textures per pass
• Support for sRGB texture format for
gamma textures
• DirectX and S3TC texture compression

HIGH-PERFORMANCE 2D
RENDERING ENGINE


• Optimized for 32-, 24-, 16-, 15- and
8-bpp modes
• True-color, 64x64 hardware cursor with
alpha
• Multi-buffering (double, triple or quad)
for smooth animation and video playback

INTELLISAMPLE TECHNOLOGY

• Blistering-fast antialiasing performance
• Adaptive texture filtering
• 4-partition DDR2 memory interface
• Advanced loss-less compression algorithms
for both color and Z data
• Fast Z-clear

ADVANCED DISPLAY PIPELINE WITH
FULL NVIEW CAPABILITIES


• Dual, 400MHz RAMDACs for display
resolutions up to and including
2048x1536@85Hz
• Integrated NTSC/PAL TV encoder support
resolutions up to 1024x768 without the
need for panning with built-in Macrovision
copy protection
• Video Mixing Renderer (VMR) supports
multiple video windows with full quality
and features in each window
• DVD and HDTV-ready MPEG-2 decoding up
to 1920x1080i resolutions
• Dual DVO ports for interfacing to external
TMDS transmitters and external HDTV
encoders
• Support for dual-link DVI for compatibility
with next-generation flat panel displays
with resolutions greater than 1600x1200
without the need for reduced blanking

DIGITAL VIBRANCE CONTROL (DVC) 3.0

• DVC color controls
• DVC image sharpening controls

ROCKET SCIENCE FOR A SYSTEM-LEVEL
SOLUTION


• 0.13u process technology for higher levels
of integration and higher operating clock
speeds
• Copper vias and wiring
• Advanced thermal monitoring and thermal
management
• World’s fastest memory with speeds up to
1.0GHz DDR2
• AGP 8X including fast writes and sideband
addressing
• Flip-chip BGA packaging
OPERATING SYSTEMS
• Windowsฎ XP
• Windows 2000
• Windows Me
• Windows NTฎ (all)
• Windows 98, Windows 95
• Linux compatible
• Macฎ OS compatible

API SUPPORT

• Complete DirectX support, including
DirectX 9.0 and lower
• Full OpenGL 1.4 and lower support

COMPATIBILITY

• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.4
API with NVIDIA extensions, on all Linux
and Windows operating systems
• WHQL-certified for Windows XP,
Windows Me, Windows 2000
• Complete Linux XFree86 drivers
• Mac OS 9/X support

#4 User is offline   Crispy 

  • Retired Yiffy Moderator
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 1,305
  • Joined: 14-September 02

Posted 21 November 2002 - 12:31 PM

If you see the numbers for what they call "2.0+" ... you will find that the numbers a significantly higher than those needed in Direct X 9.0 ... So maybe it will even have Direct X 10 support ... w00t

I know this is a longshot ... But someone have to think these thoughts right?

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users



All trademarks mentioned on this page are the property of their respective owners
Copyright © 2001 - 2011 msfn.org
Privacy Policy