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Bf 1942 1.3 Patch


FthrJACK

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*** IMPORTANT INFORMATION FOR SOUNDBLASTER AUDIGY OWNERS ***

There are known issues with Audigy cards and this patch. These

problems can be avoided by enabling HARDWARE ACCELERATION in the

sound options menu.

NETWORK/SERVER FIXES

-Optimization of server priorities to improve Net Performance

-Smoother object movements

-Remote Control Improvements

*Sending strings instead of ascii. If you start the remoteconsole

with -m it will not wait for the server to respond for every

key press.

-No Lag prediction if soldier is sitting in vehicle. This fixes

the problem of pilots getting shot out of the cockpit when in a

plane.

CLIENT FIXES

#Sound improvements and optimizations

-New and improved Sounds in 1st person view

*Bar 1918

*Thompson

*MG42

*Browning

-New streamed sound implementation increasing performance and

decreasing memory usage.

-Problems with SoundBlaster Live on WinXP and Win2000

systems are solved

#Graphical Improvements

-New and improved fire animations in 1st person view

*stg44

*bar1918

*mp18

*mp40

-New and improved models in 1st person view

*stg44

*bar1918

#Gameplay tweaks

-damage to airplanes from the following has been decreased by 50%:

*BAR

*StG44

*Thompson

*MP40

*AA GUNS

-Spreading when walking and shooting increased on

*BAR

*StG44

-Reloading time on sniper and engineer rifles reduced by 33%.

-Rate of ticket decay when a team holds more than half of the

command points has been increased on Head-on maps

-Rate of ticket decay when Attacker holds all the control points

on Assault Maps has been reduced by 40%, leaving a better chance

for the defender to retake a CP.

-Rate of ticket decay when the defender holds the map reduced by

40% on assault maps.

-Attacker / Defender ticket ratio changed slightly to defenders

favor on assault maps

-When going outside of the map boundaries, soldiers will take 20%

of their full health of damage per second (after being warned)

#Optimizations.

-Decreased Loading times for the game and map changes.

-SafeDisk check only when starting game and not when changing maps

#AI optimization

-Bots are more concerned about close range enemies than long range

ones, especially when their current weapon is not suited for

long-range

-Radio and voice command display now has a 'grayed out' look for

commands that the bots do not respond to.

#Menu

-Message window has been modified and is now separated into three

parts:

1) User generated chat (radio and chat text) - 4 rows

2) Game Info (capture control point etc.) - 2 rows

3) Kills (x killed y) - 3 rows

The number of lines for each message window can be changed as

long as it is at least 1 line and the total amount of lines

for all message windows do not exceed 12.

These chat windows can be manipulated through new console

commands (where 'int' is any number between 1 and 12)

chat.setChatMessageSize <int>

No. of lines for chat messages display

chat.seGameInfoMessageSize <int>

No. of lines for game info display

chat.setKillMessageSize <int>

No. of lines for kills info display

chat.setChatHistory <int> <int> <int>

Sets the no of lines for all 3 message displays at once

chat.chatInfo

Returns status on how many lines each message window in using.

chat.OldChatListStyle <0 or 1>

If set to 1, the the old (v1.2) message window model is used.

chat.OldChatListHistory <int>

No. of rows used if the old message window model is used

-New Ignore input Commands

You can ignore radio messages, radio sounds and also ignore

specific players using the following commands:

chat.ignoreRadioText <0 or 1>

If 1, No radio text is printed.

chat.ignoreRadioAudio <0 or 1>

If 1, No radio sounds are played.

chat.setIgnoreRadioAudioAndText <0 or 1>

If 1, both radio sounds and radio text is supressed

chat.getIgnoreRadioAudioAndText

Prints status for these settings

chat.addToIgnoreList <user id>

Ignores a specific user's chatting.

chat.removeFromIgnoreList <user id>

Stop ignoring a specific user's chatting

chat.ignoreList

Returns the list of ignored players

NOTE: you can find a user's ID by using the 'game.listPlayers'

command in the console

-Implemented TK Forgive and Punishment system.

By default, players have to wait 1 extra spawn wave for every TK

they commit and when they have made 5 TK's that are not forgiven

they will get kicked from the server.

By default, the server is in punish mode.

There are 2 modes:

1) If you are killed by a teammate, you can forgive the killer.

The forgive options expires when you die again (auto-punish)

2) If you are killed by a teammate, you can punish the killer.

The punish options expires when you die again. (auto-forgive)

Admin Console Commands:

admin.spawnDelayPenaltyForTK <value>

The number of extra spawn waves applied

(1.0 = wait 1 spawn wave,

1.5 = wait 1.5 spawn wave.. and so on)

admin.banPlayerOnTKKick <0 or 1>

When set to 1, players are also banned when kicked for TK

admin.nrOrTKToKick <value>

The number of punished TK's before being kicked

admin.tkPunishMode <0 or 1>

0 : Punish Mode - Players are punished by default, until the

victim forgives the TK

1 : Forgive Mode - Players are forgiven by default, until the

victim punishes the TK

Client Console Commands:

game.TKPunish

Punish a TK (works only in Forgive Mode).

game.TKForgive

Forgive a TK (works only in Punish Mode).

-Vote announcement has new text color and icon.

-Possibility to tag specific players as a 'buddy' and make them more

visible in the minimap

Client Console Commands:

game.addPlayerToBuddyList <playerId>

Add a user with to the buddy list

game.removePlayerFromBuddyList <playerId>

Removes a user from the buddy list

game.buddyList

Prints a list of your current buddies.

#Rendering optimization

-You can disable tri-linear filtering by adding the line

"renderer.useTrilinearFiltering 0" to your

Settings/VideoDefault.con

-SiS Xabre support

-Stripping and vertex-cache optimizing terrain patches.

Increases performance for vertex cache enabled T&L cards that are

vertex transform bound in BF. I.e. it reduces slowdown somewhat

when lots of objects are displayed on screen.

-Optimization of the font writer, decreasing memory usage.

-Possibility to add lightmaps on ships and boats which can highly

increase the graphical quality.

=============================================

Hows that for a fix list??? :):rolleyes:

it should be on EAs site soon

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